Initial client scaffold

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Full_droper
2026-10-02 19:19:02 +03:00
co-authored by Claude Opus 5.5
commit 92f821851c
309 changed files with 16953 additions and 0 deletions
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[general]
#Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available.
multi_threaded_generation = true
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
#Makes the dynamic assets cache use a tree structure for indexing, drastically speeds up query time but could cost some ram.
faster_cache_search = true
#Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable
global_datapacks_folder = "moonlight-global-datapacks"