Initial client scaffold
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,103 @@
|
||||
# Terrain system - records layers of blocks and biomes for maps to render
|
||||
# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads
|
||||
# options: DISABLED, FROZEN, DYNAMIC, ENABLED
|
||||
# default: DYNAMIC
|
||||
terrain = "DYNAMIC"
|
||||
# Structure system - records structure identifiers and piece data for specialized maps and utilities to render
|
||||
# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads
|
||||
# options: DISABLED, FROZEN, DYNAMIC, ENABLED
|
||||
# default: DYNAMIC
|
||||
structures = "DYNAMIC"
|
||||
# Landmark system - a generic record of both player-owned waypoints and server-owned POIs, accessible via API
|
||||
# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads
|
||||
# options: DISABLED, FROZEN, DYNAMIC, ENABLED
|
||||
# default: DYNAMIC
|
||||
landmarks = "DYNAMIC"
|
||||
# Logs structure discovery to the action bar.
|
||||
# E.g. 'Discovered Village Plains at [91, 63, -54]'
|
||||
# default: false
|
||||
discoveryMessages = false
|
||||
# Force-enables the following commands.
|
||||
# waypoints/landmarks raw | prints the raw SNBT of a landmark
|
||||
# default: false
|
||||
debugCommands = false
|
||||
# Ignores chunk changes that don't affect the amount of air in the chunk
|
||||
# Saves on performance, a little inaccurate sometimes.
|
||||
# default: true
|
||||
lazyClientUpdating = true
|
||||
# Ignores known landmarks when syncing landmarks to the client
|
||||
# A temporary fix until landmarks have some kind of revision counter
|
||||
# default: true
|
||||
forceUpdateLandmarks = true
|
||||
|
||||
[networking]
|
||||
# [Server] Whether to place every player in a single share group
|
||||
# Disables /surveyor share and /surveyor unshare
|
||||
# default: true
|
||||
globalSharing = true
|
||||
# How much terrain data to send to clients
|
||||
# SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data
|
||||
# options: NONE, SOLO, GROUP, SERVER
|
||||
# default: GROUP
|
||||
terrain = "GROUP"
|
||||
# How much structure data to send to clients
|
||||
# SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data
|
||||
# When NONE, clients will never see structures
|
||||
# options: NONE, SOLO, GROUP, SERVER
|
||||
# default: GROUP
|
||||
structures = "GROUP"
|
||||
# Which landmarks to sync between client and server
|
||||
# SERVER sync server-known landmarks, GROUP sends group-known landmarks, SOLO sends player-known landmarks, NONE sends no landmarks
|
||||
# options: NONE, SOLO, GROUP, SERVER
|
||||
# default: GROUP
|
||||
landmarks = "GROUP"
|
||||
# Which waypoints (player-created landmarks) to sync between client and server
|
||||
# When SERVER, players can see (but not edit) all waypoints, including potentially offensive names
|
||||
# When GROUP, players can see (but not edit) waypoints created by players in their share group
|
||||
# When SOLO, player-created waypoints will be stored on the server as a backup
|
||||
# When NONE, waypoint data will never be synced (e.g. for privacy)
|
||||
# options: NONE, SOLO, GROUP, SERVER
|
||||
# default: GROUP
|
||||
waypoints = "SOLO"
|
||||
# [Server] How much player position data to send to clients
|
||||
# SERVER sends all players positions, GROUP sends just group players, SOLO sends nothing, NONE sends nothing
|
||||
# Players will only see the offline positions of their group members, or players who disconnected while they were online.
|
||||
# options: NONE, SOLO, GROUP, SERVER
|
||||
# default: SERVER
|
||||
positions = "GROUP"
|
||||
# [Server] Ticks per terrain region load for batch update - lower is more frequent
|
||||
# range: 1 - 200
|
||||
# default: 20
|
||||
terrainTicks = 20
|
||||
# [Server] Ticks per position update - lower is more frequent
|
||||
# range: 1 - 200
|
||||
# default: 1
|
||||
positionTicks = 1
|
||||
|
||||
[builtins]
|
||||
# Which block entities to preserve data for when creating block landmarks.
|
||||
allowedBlockEntities = ["minecraft:banner"]
|
||||
# Which points of interest to automatically add block landmarks for.
|
||||
poiLandmarks = ["minecraft:lodestone"]
|
||||
# Whether to automatically add specialised nether portal POI landmarks.
|
||||
# Creates one landmark for each nether portal, instead of one per portal block.
|
||||
# default: true
|
||||
netherPortalLandmarks = true
|
||||
# Whether to automatically add player death waypoints
|
||||
# default: true
|
||||
playerDeathWaypoints = true
|
||||
# Allows recording terrain and waypoints from map items by sneak+using them at a cartography table.
|
||||
# Viable blocks configured via #surveyor:record_from_map
|
||||
# default: true
|
||||
recordFromMapItems = true
|
||||
# Allows recording terrain to map items by sneak+using them at a cartography table.
|
||||
# Viable blocks configured via #surveyor:record_to_map
|
||||
# options: NONE, EXPLORER, COLOR
|
||||
# default: EXPLORER
|
||||
recordToMapItems = "EXPLORER"
|
||||
|
||||
[builtins.recordIcons]
|
||||
"minecraft:frame" = false
|
||||
"minecraft:player_off_limits" = false
|
||||
"minecraft:player_off_map" = false
|
||||
"minecraft:player" = false
|
||||
Reference in New Issue
Block a user