Initial client scaffold

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Full_droper
2026-10-02 19:19:02 +03:00
co-authored by Claude Opus 5.5
commit 92f821851c
309 changed files with 16953 additions and 0 deletions
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#Chunk radius the client requests for LOD delivery on world join.
#The server will deliver at most min(lod_radius, lod_radius_max) chunks.
#Change this value in the config screen; it applies automatically without relogging.
# Default: 256
# Range: 1 ~ 4096
lod_radius = 256
#Maximum radius the server will honour regardless of what the client requests.
#Prevents overloading the server if a client requests an excessively large radius.
# Default: 512
# Range: 1 ~ 4096
lod_radius_max = 512
#Number of chunks processed per server tick during LOD delivery. Lower = less TPS impact.
# Default: 4
# Range: 1 ~ 64
lod_chunks_per_tick = 4
#How the delivery queue handles chunks in the requested radius:
# disk_only (default) — delivers chunks that already exist on disk (e.g. Chunky pregen).
# Chunks not on disk are silently skipped; zero server-side chunk generation.
# Voxy handles LODs for undelivered chunks asynchronously on the client.
# generate — delivers pregenned (disk) chunks first, then generates any remaining
# chunks in the radius that are not already pregenned. Only the chunks NOT
# found on disk will be generated. May cause TPS lag proportional to the
# unpregenned area — keep lod_radius <= your pregen radius to avoid this.
lod_generation_mode = "disk_only"
#If true (default), the client requests extended LOD delivery on world join.
#Set false to deliver LODs only via natural chunk-watch events (no on-join queue at all).
lod_send_on_join = true