Initial client scaffold

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Full_droper
2026-10-02 19:19:02 +03:00
co-authored by Claude Opus 5.5
commit 92f821851c
309 changed files with 16953 additions and 0 deletions
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# Create RP — клієнт
Клієнтська збірка для сервера **Create RP** (`create.fulldroper.ks.ua`): Minecraft **1.21.1**, NeoForge **21.1.228**, 105 модів.
## Встановлення
**Modrinth App / Prism Launcher (packwiz-installer):** створити профіль NeoForge 1.21.1 / 21.1.228 і в
pre-launch команді вказати
```
"$INST_JAVA" -jar packwiz-installer-bootstrap.jar <url-до-pack.toml>
```
Збірка сама докачає моди з Modrinth і оновиться при наступному запуску.
## Склад
- `mods/*.pw.toml` — посилання на Modrinth з sha512 (jar у репозиторії немає).
- `config/` — конфіги модів.
- Клієнтські моди (Sodium, Iris, Distant Horizons, Essential та ін.) працюють лише у гравця;
обов'язкові на обох боках (Create, Aeronautics, Sable, Hex Casting …) мають збігатися з сервером.
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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true
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_version = 4
[server]
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# Custom server key used which can be used to always reuse the same LOD data folder,
# for cases when the server doesn't have a static IP for some reason.
# If this value is empty, the client itself decides which folder name to use.
# Requires rejoining the server to apply after changing.
serverKey = ""
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# When enabled, Distant Horizons will attempt to download missing LODs from the server.
#
# Note: the server must have Distant Generation enabled for it to work.
enableServerGeneration = true
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING.
# Autogenerated ID used to prevent multiple independent servers from accidentally
# writing over each other's LODs when the same serverKey is set on both.
serverId = -1493198935
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Maximum global speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
globalBandwidthLimit = 0
#
# Maximum per-player speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
playerBandwidthLimit = 500
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = false
[server.experimental]
#
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
# This must also be enabled on the server; otherwise, it will have no effect.
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
enableNSizedGeneration = false
[common.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# Enabling this will drastically increase chunk processing time
# and you may need to increase your CPU load to handle it.
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrectly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
[common.lodBuilding.experimental]
#
# When active DH will attempt to fill missing LOD data
# with any data that is present in the tree, preventing holes when moving
# when a N-sized generator (or server) is active.
#
# This is only used when N-sized world generation is available
# and/or when on a server where [generateOnlyInHighestDetail] is false.
#
# Experimental:
# Enabling this option will increase CPU and harddrive use
# and may cause rendering bugs.
upsampleLowerDetailLodsToFillHoles = false
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 6
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
threadRunTimeRatio = "1.0"
#
# What Java thread priority should DH's primary thread pools run with?
#
# You probably don't need to change this unless you are also
# running C2ME and are seeing thread starvation in either C2ME or DH.
threadPriority = 5
[common.logging]
#
# If enabled, the mod will log information about the renderer setup, cleanup, and any issues it may encounter.
# This can be useful for debugging.
logRendererEventToFile = "INFO"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEventToFile = "INFO"
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEventToChat = "ERROR"
#
#
globalChatMaxLevel = "ERROR"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenChunkLoadEventToFile = "INFO"
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEventToFile = "INFO"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEventToFile = "INFO"
#
# If enabled, config changes sent by the server will be logged.
logConnectionConfigChangesToFile = "WARN"
#
#
globalFileMaxLevel = "INFO"
[common.logging.warning]
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showSlowWorldGenSettingWarnings = true
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
#
# If enabled, a chat message will be displayed if vanilla MC's
# render distance is higher than the recommended amount.
showHighVanillaRenderDistanceWarning = true
#
# If enabled, a chat message will be displayed if DH detects
# that any pooled objects have been garbage collected.
showPoolInsufficientMemoryWarning = true
#
# If enabled, a message will be logged if the garbage
# collector Java is currently using is known
# to cause frame stuttering and/or other issues.
logGarbageCollectorWarning = true
#
# If enabled, a chat message will be displayed if the garbage
# collector Java is currently using is known
# to cause frame stuttering and/or other issues.
showGarbageCollectorWarning = true
[common.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "FEATURES"
#
# How should distant generator progress be displayed?
#
# OVERLAY: may be the same as CHAT for some Minecraft versions
# CHAT
# LOG
# DISABLED
showGenerationProgress = "DISABLED"
#
# The max radius in chunks around the central point where world generation is allowed.
# If this value is set to 0, generation bounds are disabled and the render distance will be used.
#
# This should only be set if you have a pre-generated world that has a very limited size.
# Setting this on a normal MC world will prevent the world generator from filling
# out your render distance.
generationMaxChunkRadius = 0
#
# How often should the distant generator progress be displayed?
generationProgressDisplayIntervalInSeconds = 2
#
# When logging generation progress also include the rate at which chunks
# are being generated.
# This can be useful for troubleshooting performance.
generationProgressIncludeChunksPerSecond = true
#
# For how many seconds should instructions for disabling the distant generator progress be displayed?
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
generationProgressDisableMessageDisplayTimeInSeconds = 20
#
# The center Z chunk position that the world gen max radius is centered around.
generationCenterChunkZ = 0
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
# Depending on the generator mode, this will import existing chunks
# and/or generating missing chunks.
enableDistantGeneration = true
#
# The center X chunk position that the world gen max radius is centered around.
generationCenterChunkX = 0
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
# This setting is force disabled on dedicated servers for stability reasons.
enableSilentUpdates = false
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG_TRIANGLE: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRenderingColors = "OFF"
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true several keys can be used to toggle debug states.
# F6 - enable/disable LOD rendering
# F7 - enable/disable LOD only rendering
# F8 - cycle through the different debug rendering modes
enableDebugKeybindings = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render queued network sync on load tasks?
showNetworkSyncOnLoadQueue = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
[client.advanced.debugging.openGl]
#
# Defines how OpenGL errors are handled.
# Requires rebooting Minecraft to change.
# Will catch OpenGL errors thrown by other mods.
overrideVanillaGLLogger = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# If true each Open GL error will only be logged once.
# Enabling this may cause some error logs to be missed.
# Does nothing if overrideVanillaGLLogger is set to false.
#
# Generally this can be kept as 'true' to prevent log spam.
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
onlyLogGlErrorsOnce = true
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.debugging.f3Screen]
#
# Shows info about the render thread tasks.
showRenderThreadTasks = false
#
# Shows how many chunks are queued for processing and the max count that can be queued.
showQueuedChunkUpdateCount = true
#
# Shows the memory use and array counts for each DH object pool.
showSeparatedObjectPools = false
#
# Shows the player's LOD position.
showPlayerPos = true
#
# Shows the combined memory use and array counts for all DH pooled objects.
showCombinedObjectPools = false
#
# Defines what internal detail level the player position will be shown as.
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
playerPosSectionDetailLevel = 6
#
# Only show levels that DH is actively rendering.
onlyShowRenderingLevels = true
#
# Shows info about each thread pool.
showThreadPools = true
#
# Shows what levels are loaded and world gen/rendering info about those levels.
showLevelStatus = true
[client.advanced.debugging.positionFinderDebugging]
positionFinderEnable = false
positionFinderMinBlockY = -64
positionFinderZPos = 0
positionFinderXPos = 0
positionFinderMaxBlockY = 125
positionFinderDetailLevel = 6
positionFinderMarginPercent = "0.0"
[client.advanced.graphics]
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# If true some vanilla graphics settings will be automatically changed
# during DH setup to provide a better experience.
#
# IE disabling vanilla clouds (which render on top of DH LODs),
# and chunk fading (DH already fades MC chunks)
overrideVanillaGraphicsSettings = true
[client.advanced.graphics.culling]
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# -1 = auto, overdraw will change based on the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes in the world.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "-1.0"
#
# If enabled caves won't be rendered.
#
# Note: for some world types this can cause
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Air is always included in this list.
#
# Defaults to an empty list since most cave blocks will be automatically ignored due to being:
# transparent, non-solid, or liquids, but new blocks can be added here if needed.
ignoredRenderCaveBlockCsv = ""
#
# If set to true the overdraw prevention radius will get closer
# to the camera when flying/moving quickly.
#
# This helps reduce issues where Minecraft can't load or
# generate chunks fast enough to keep up with DH.
reduceOverdrawWithFastMovement = true
#
# A comma separated list of block resource locations that will be replaced by water
# if they're visible on the water's surface.
waterSubSurfaceBlockReplacementCsv = "minecraft:kelp,minecraft:tall_seagrass,minecraft:seagrass"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Air is always included in this list.
#
# Note:
# If you see gaps, or holes you may have to change
# worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# A comma separated list of block resource locations that will be removed
# when on top of water.
waterSurfaceBlockReplacementCsv = "minecraft:lily_pad"
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "0.05"
[client.advanced.graphics.experimental]
#
# A comma separated list of dimension resource locations where DH won't render.
#
# Example: "minecraft:the_nether,minecraft:the_end"
#
# Note:
# Some DH settings will be disabled and/or changed to improve
# visuals when DH rendering is disabled.
ignoredDimensionCsv = ""
#
# Requires a restart to change.
#
# Options:
# AUTO - changes based on the most likely API for that MC version
# OPEN_GL - Default
# BLAZE_3D - Only supported on MC 1.21.11
renderingApi = "AUTO"
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is [50]
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.graphics.genericRendering]
#
# A comma separated separated list of dimension resource locations where DH clouds will render.
#
# Example: "minecraft:overworld,minecraft:the_end"
#
# Changes will only be seen when the world is re-loaded.
dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# If true LOD beacon beams will be rendered wider at extreme distances,
# making them easier to see.
# If false all LOD beacon beams will only ever be 1 block wide.
expandDistantBeacons = true
#
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
beaconRenderHeight = 6000
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableGenericRendering = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# Should DH fade out before reaching the far clip plane?
# This is helpful to prevent DH clouds from cutting off in the distance.
dhFadeFarClipPlane = true
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "MEDIUM"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 256
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# This is the same as vanilla Biome Blending settings for Lod area.
# Note that anything other than '0' will greatly effect Lod building time.
#
# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
# '1' equals to Vanilla Biome Blending of '3x3',
# '2' equals to Vanilla Biome Blending of '5x5'...
lodBiomeBlending = 3
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
[client.advanced.graphics.fog]
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.heightFog]
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"
+8
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}
+7
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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}
@@ -0,0 +1,3 @@
{
"signingModes": {}
}
+3
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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
+32
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#Enable mod
enabled = true
#Allow in 3rd person view (BETA)
allow3rdPerson = false
#Rotate camera
rotateCamera = true
#Move camera
moveCamera = true
#Tilt interpolation speed per frame (0.0 = instant snap, 9999 = never moves)
# Default: 1.7
# Range: 0.0 ~ 9999.0
smoothSpeed = 1.7
#Maximum tilt threshold (0.0 - 1.0)
# Default: 0.8
# Range: 0.0 ~ 1.0
minNormalY = 0.8
#Number of raycasts (10 is usually enough)
# Default: 10
# Range: 1 ~ 10000
count = 10
#Distance from player down to floor
# Default: 7.0
# Range: 0.1 ~ 12.0
downLength = 7.0
#Raycast start offset from foot
# Default: 0.2
# Range: -1.0 ~ 1.0
upLength = 0.2
#Render debug raycasts
rays = false
#Show tilted pick ray
pickRays = false
+108
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#.
#Parameters related to the physics of Aeronautics blocks
[physics]
#.
#.
#The recoil magnitude used whenever the Mounted Potato Cannon shoots
# Default: 0.20000000298023224
# Range: 0.0 ~ 3.4028234663852886E38
recoil_magnitude = 0.20000000298023224
#.
#Thrust scaling for Propeller Bearings
# Default: 0.20000000298023224
# Range: 0.0 ~ 3.4028234663852886E38
propellerBearingThrust = 0.20000000298023224
#.
#Airflow scaling for Propeller Bearings
# Default: 0.05000000074505806
# Range: 0.0 ~ 3.4028234663852886E38
propellerBearingAirflow = 0.05000000074505806
#.
#Thrust scaling for Wooden Propellers
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
woodenPropellerThrust = 1.0
#.
#Airflow scaling for Wooden Propellers
# Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38
woodenPropellerAirflow = 0.10000000149011612
#.
#Thrust scaling for Andesite Propellers
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
andesitePropellerThrust = 1.0
#.
#Airflow scaling for Andesite Propellers
# Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38
andesitePropellerAirflow = 0.10000000149011612
#.
#Thrust scaling for Smart Propellers
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
smartPropellerThrust = 1.0
#.
#Airflow scaling for Smart Propellers
# Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38
smartPropellerAirflow = 0.10000000149011612
#.
#kpg lifted per cubic meter of Hot Air
# Default: 1.5
# Range: 0.0 ~ 3.4028234663852886E38
hotAirStrength = 1.5
#.
#kpg lifted per cubic meter of Steam
# Default: 1.5
# Range: 0.0 ~ 3.4028234663852886E38
steamStrength = 1.5
#.
#Parameters and abilities of Aeronautics Blocks
[blocks]
#.
#.
#If Levitite Blend should break adjacent blocks with the appropriate tag
break_blocks_on_levitite_crystallize = true
#.
#The maximum hot air a Hot Air Burner can output
# Default: 500
# Range: > -2147483648
hot_air_burner_max = 500
#.
#The maximum distance a Hot Air Burner is allowed to search to find a balloon
# Default: 80
# Range: > -2147483648
hot_air_burner_max_range = 80
#.
#The maximum steam a Steam Vent can output
# Default: 5000
# Range: > 0
steam_vent_hot_air_amount = 5000
#.
#The maximum distance a Steam Vent is allowed to search to find a balloon
# Default: 80
# Range: > -2147483648
steam_vent_max_range = 80
#.
#Parameters and abilities of Aeronautics's kinetic mechanisms
[kinetics]
#.
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
smart_propeller = 4.0
gyroscopic_propeller_bearing = 2.0
mounted_potato_cannon = 2.0
propeller_bearing = 2.0
andesite_propeller = 4.0
wooden_propeller = 4.0
@@ -0,0 +1,36 @@
# ============================================================
# Client Settings
# ============================================================
# Enables rendering of the cassette tape inside the radio and cassette deck blocks.
enableCassetteAnimation = true
# Enables the pulsing animation for Speaker blocks when playing audio.
enableSpeakerAnimation = true
# Toggles rendering of the name of the cassette on the tape when inserted into a block.
renderCassetteText = true
# Enables directional audio for blocks that play audio.
enableSpatialAudio = true
# Blends directional and non-directional audio to smoothen the effect. 1.0 = fully directional, 0.0 = fully non-directional
spatialityThreshold = 0.3
# Controls your master volume for radios.
globalRadioVolume = 1.0
# Enables being able to hear your own walkie talkie input through speaker blocks.
speakerEcho = false
# Enables playback for audio files uploaded by other players.
enablePlayerSuppliedAudio = false
# Enables disclaimers for different audio types on cassette tapes.
cassetteTapeDisclaimers = true
# Disables the welcome screen prompting you to install Lavaplayer. Highly recommended you don't disable this unless you know what you're doing.
lavaplayerWelcomeScreen = true
# Whether a lavaplayer download attempt has been made.
lavaplayerDownloadAttempted = true
@@ -0,0 +1,16 @@
# ============================================================
# File Server Settings
# ============================================================
# Enables the built-in file server to host audio files, allowing users to upload their audio files to the server in multiplayer.
# WARNING: This feature is intended for whitelisted servers where the individuals playing on it are trusted. This mod does not implement security measures to prevent users from uploading malicious files to your server. You are responsible for the security of your server, use this feature at your own risk.
enabled = false
# The port to run the file server on. It is highly recommended that you use an open port seperate from the one in use by Minecraft.
port = 7000
# The maximum allowed file size for uploaded files, in megabytes (mb).
maxFileSize = 50
# A list of file format extensions that are allowed to be uploaded to the file server.
allowedFileFormats = ["ogg", "mp3", "wav", "flac", "aac", "m4a"]
@@ -0,0 +1,21 @@
# ============================================================
# Server Settings
# ============================================================
# List of website domains allowed for cassette writing. (e.g., youtube.com)
whitelistedUrls = ["youtube.com", "youtu.be", "soundcloud.com", "bandcamp.com"]
# If enabled, the URL whitelist will be treated instead as a blacklist.
whitelistAsBlacklist = false
# Enables the static effect for walkie talkies and speakers.
enableWalkieFiltering = true
# Allows players to upload and write local files to cassette tapes.
allowFileUploads = false
# Controls the maximum distance in blocks you can hear radio audio before it falls off.
globalRadioRange = 64
# Controls the maximum distance in blocks you can hear speaker audio before it falls off.
globalSpeakerRange = 64
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# Whether to display the map in full-screen
# The background is slightly less stylish, but more tiles are shown at once
# default: true
fullscreen = true
# Whether to require an item to display the map
# default: false
requireItem = false
# Whether to keep scale after closing the map
# default: false
keepZoom = false
# Whether to keep offset after closing the map
# default: false
keepOffset = false
# How to depict player death locations.
# options: CAUSE, GRAVE, ITEMS, DIED, EUPHEMISMS
# default: EUPHEMISMS
graveStyle = "EUPHEMISMS"
# The maximum number of chunks to represent as a tile, as a power of 2
# Effectively the 'minimum zoom'
# 0: 1x1 chunk = 1 tile | 6: 64x64 chunks = 1 tile
# range: 0 - 6
# default: 5
maxTileChunks = 5
# The maximum size to render a tile at, as a power of 2 multiplier
# Effectively the 'maximum zoom'
# 0: 1 tile = 16x16 | 3: 1 tile = 128x128
# range: 0 - 3
# default: 1
maxTilePixels = 1
# The effective GUI scale for tiles and markers - independent of the overall GUI scale.
# 0 will match your GUI scale - pixels will be the same size as the background & buttons
# -1 will use half your GUI scale, rounding up.
# -2 will use half your GUI scale, rounding down.
# range: -2 - 10
# default: 0
mapScale = 0
# The maximum number of chunks to load onto the map per tick after entering a world
# default: 100
chunkTickLimit = 100
# How to handle biomes that aren't in any minecraft, conventional, or forge biome tags
# options: TEST, MISSING, PLAINS, CRASH
# default: MISSING
fallbackFailHandling = "MISSING"
# How to display areas that aren't explored yet
# options: CLOUDS, EMPTY
# default: EMPTY
emptyHandling = "EMPTY"
[structureMarkers]
"minecraft:start/bastion_remnant" = true
"minecraft:type/ocean_monument" = true
"minecraft:type/woodland_mansion" = true
"minecraft:start/village_taiga" = true
"minecraft:start/village_desert" = true
"minecraft:type/end_city" = false
"minecraft:tag/village" = true
"minecraft:start/village_snowy" = true
"minecraft:start/village_savanna" = true
"minecraft:start/village_plains" = true
# Options to adjust map behaviour for custom or modified dimensions.
[dimensions]
# Cycle order and coordinate scales of each dimension.
# If not 0, the relative position of the player will be shown.
[dimensions.scales]
"minecraft:overworld" = 8
"minecraft:the_nether" = 1
"minecraft:the_end" = 0
+23
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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
+13
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{
"isAutofishEnabled": true,
"multiRod": false,
"isOpenWaterDetectEnabled": true,
"noBreak": false,
"persistentMode": false,
"useSoundDetection": false,
"forceMPDetection": false,
"recastDelay": 1500,
"randomPercent": 50,
"reelInDelay": 1,
"clearLagRegex": "\\[ClearLag\\] Removed [0-9]+ Entities!"
}
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{
"options": {
"delays": [
4,
20
],
"infinite": true,
"conditionType": false,
"conditionKeys": [
"multiplayer.disconnect.banned"
],
"conditionPatterns": [],
"autoMessages": [
{
"id": "",
"delay": 1.0,
"messages": []
}
],
"commandSigning": false,
"regexIds": false
}
}
+15
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#The color of the ping display text, written in hex format. Default: #A0A0A0
#
#Has no effect if 'autoColorText' is set to true
textColor = "#A0A0A0"
#Customize the display text of the ping display
#Must contain a '%d', which will be replaced with the ping number
#Example: '%dms' will transform into '123ms' if the player's ping is 123
#Default: %dms
textFormatString = "%dms"
#Whether to also draw the default Minecraft ping bars
renderPingBars = false
#Whether to color a player's ping based on their latency.
#Example: low latency = green, high latency = red
#If this setting is true, then the 'textColor' setting is ignored
autoColorText = true
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version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6),
# (cpus / 1.3)
# ) - if(is_client, 1, 0),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 4) Sets the thread priority for worker threads
#
# References:
# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)
#
threadPoolPriority = "default"
# (Default: 6) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[fixes]
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[ioSystem]
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = "default"
# (Default: 66) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = "default"
[vanillaWorldGenOptimizations]
# (Default: false) Whether to use density function compiler to accelerate world generation
#
# Density function: https://minecraft.wiki/w/Density_function
#
# This functionality compiles density functions from world generation
# datapacks (including vanilla generation) to JVM bytecode to increase
# performance by allowing JVM JIT to better optimize the code
#
# Currently, all functions provided by vanilla are implemented.
# Chunk upgrades from pre-1.18 versions are not implemented and will
# fall back to the unoptimized version of density functions.
#
useDensityFunctionCompiler = "default"
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
#
optimizeStructureWeightSampler = "default"
[chunkSystem]
# (Default: true) Whether to enable async serialization
#
asyncSerialization = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
# which should not cause any behavior change
#
# Note:
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
# These leaks adds up and eventually cause issues after generating millions of chunks
# in a single world instance
#
allowPOIUnloading = "default"
# (Default: false) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
#
# This should not affect other worldgen behavior and game mechanics in general
#
suppressGhostMushrooms = "default"
# (Default: true) Whether to synchronize the management of player tickets
#
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
# The delay in removal increases with the chunk system’s throughput, but due to vanilla’s typically
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
# Enabling this option synchronizes player ticket handling, making it more predictable and
# thus improving compatibility with these contraptions.
#
syncPlayerTickets = "default"
# (Default: true) Whether to turn fluid postprocessing into scheduled tick
#
# Fluid post-processing is very expensive when loading in new chunks, and this can affect
# MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully
# mitigate this issue.
#
fluidPostProcessingToScheduledTick = "default"
# (Default: true) Whether to filter fluid post-processing on worldgen threads
#
# The worldgen processes creates a lot of unnecessary fluid post-processing tasks,
# which can overload the server thread and cause stutters.
# This applies a rough filter to filter out fluids that are definitely not going to flow
#
filterFluidPostProcessing = "default"
# (Default: true) Whether to use legacy scheduling for neighbor chunks
#
# Enabling this restores the behavior of always loading in neighbor chunks when a chunk is loaded.
#
useLegacyScheduling = "default"
# (Default: false) Whether to enable low memory mode
#
# This option will attempt to aggressively unload unused chunks.
# Only applies when useLegacyScheduling is disabled.
#
lowMemoryMode = "default"
# (Default: true) Whether to delay full chunk events to after full chunk future have been completed
# This restores the buggy behavior in NeoForge that the ecosystem have been relying on
#
# Do not change this unless you know what you are doing
#
delayFullChunkEvents = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 7) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
enableExtRenderDistanceProtocol = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: 200) Applies a multiplier *in percentage* to the target chunk sending rate from vanilla
# Setting this to 0 disables rate limiting
#
# Defaults to 200, which is 200%
#
chunkSendingSpeedMultiplierPercentage = "default"
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#If the front of the Tile Entities should face the player or should face outward
facePlayer = false
#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc)
renderArms = true
#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config
modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"]
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[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
# Default: 2.5
# Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
# Default: 1.5
# Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
# Default: 2.5
# Range: 0.0 ~ 10.0
maxEntityHeight = 2.5
#Slowness multiplier for blocks
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
# Default: 10
# Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = false
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*", "littletiles:*", "butchersdelight:*", "irons_spellbooks:*", "extended_drawers:*", "functionalstorage:*", "sophisticatedstorage:*", "farmersdelight:*", "modern_industrialization:*_cable", "modern_industrialization:item_pipe", "modern_industrialization:*_item_pipe", "modern_industrialization:fluid_pipe", "modern_industrialization:*_fluid_pipe", "snowrealmagic:*"]
#Entities that cannot be picked up
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:fireball", "minecraft:small_fireball", "minecraft:whither_skull", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:whither_skull_dangerous", "minecraft:dragon_fireball", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "minecraft:evoker_fangs", "minecraft:glow_item_frame", "minecraft:tnt", "minecraft:trident", "minecraft:arrow", "minecraft:spectral_arrow", "minecraft:interaction", "minecraft:marker", "minecraft:block_display", "minecraft:item_display", "minecraft:text_display", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "littletiles:*"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []
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{
"renderPosition": "BEFORE_NAME",
"threeDeeNess": 0.0,
"offsetNonPlayerText": true,
"senderDetection": "UUID_AND_HEURISTIC",
"smartHeuristics": true,
"handleSystemMessages": true,
"drawShadow": true,
"nameAliases": { }
}
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{
"enableMessageAnimation": true,
"enableTextFieldAnimation": true,
"removeMessageIndicator": true,
"fadeTimeMessage": 150,
"fadeTimeTextField": 170
}
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#Cook House Plains
# Default: 4
# Range: 0 ~ 100
cookHousePlains = 4
#Chef House Plains
# Default: 3
# Range: 0 ~ 100
chefHousePlains = 3
#Cook House Desert
# Default: 3
# Range: 0 ~ 100
cookHouseDesert = 3
#Chef House Desert
# Default: 10
# Range: 0 ~ 100
chefHouseDesert = 10
#Cook House Taiga
# Default: 4
# Range: 0 ~ 100
cookHouseTaiga = 4
#Chef House Taiga
# Default: 4
# Range: 0 ~ 100
chefHouseTaiga = 4
#Cook House Savanna
# Default: 2
# Range: 0 ~ 100
cookHouseSavanna = 2
#Chef House Savanna
# Default: 4
# Range: 0 ~ 100
chefHouseSavanna = 4
#Cook House Snowy
# Default: 1
# Range: 0 ~ 100
cookHouseSnowy = 1
#Chef House Snowy
# Default: 4
# Range: 0 ~ 100
chefHouseSnowy = 4
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{
"version": 2,
"language": "en",
"continueOnRestart": false,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}
@@ -0,0 +1,9 @@
world=minecraft:overworld
cancelled=true
center-x=-2536.3267044634426
center-z=-3602.9696479585223
radius=10000.0
shape=square
pattern=region
chunks=15885
time=758016
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#The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
# Default: 64
# Range: 16 ~ 1024
monitor_distance = 64
#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
# Default: 5
# Range: 0 ~ 60
upload_nag_delay = 5
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#The disk space limit for computers and turtles, in bytes.
computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes.
floppy_space_limit = 125000
#The file upload size limit, in bytes. Must be in range of 1 KiB and 16 MiB.
#Keep in mind that uploads are processed in a single tick - large files or
#poor network performance can stall the networking thread. And mind the disk space!
# Default: 524288
# Range: 1024 ~ 16777216
upload_max_size = 524288
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
# Default: 128
# Range: > 0
maximum_open_files = 128
#A comma separated list of default system settings to set on new computers.
#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false"
#will disable all autocompletion.
default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects. This makes it easier
#for mod authors to debug problems, but may result in log spam should people use
#buggy methods.
log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with
#command computers. This is the default behaviour for vanilla's Command blocks.
command_require_creative = true
#A list of generic methods or method sources to disable. Generic methods are
#methods added to a block/block entity when there is no explicit peripheral
#provider. This includes inventory methods (i.e. inventory.getItemDetail,
#inventory.pushItems), and (if on Forge), the fluid_storage and energy_storage
#methods.
#Methods in this list can either be a whole group of methods (computercraft:inventory)
#or a single method (computercraft:inventory#pushItems).
#
disabled_generic_methods = []
#Controls execution behaviour of computers. This is largely intended for
#fine-tuning servers, and generally shouldn't need to be touched.
[execution]
#Set the number of threads computers can run on. A higher number means more
#computers can run at once, but may induce lag. Please note that some mods may
#not work with a thread count higher than 1. Use with caution.
# Default: 1
# Range: > 1
computer_threads = 1
#The maximum time that can be spent executing tasks in a single tick, in
#milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how
#long a will take - this aims to be the upper bound of the average time.
# Default: 10
# Range: > 1
max_main_global_time = 10
#The ideal maximum time a computer can execute for in a tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how
#long a will take - this aims to be the upper bound of the average time.
# Default: 5
# Range: > 1
max_main_computer_time = 5
#Controls the HTTP API
[http]
#Enable the "http" API on Computers. Disabling this also disables the "pastebin" and
#"wget" programs, that many users rely on. It's recommended to leave this on and use
#the "rules" config option to impose more fine-grained control.
enabled = true
#Enable use of http websockets. This requires the "http_enable" option to also be true.
websocket_enabled = true
#The number of http requests a computer can make at one time. Additional requests
#will be queued, and sent when the running requests have finished. Set to 0 for
#unlimited.
# Default: 16
# Range: > 0
max_requests = 16
#The number of websockets a computer can have open at one time.
# Default: 4
# Range: > 1
max_websockets = 4
#Limits bandwidth used by computers.
[http.bandwidth]
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s).
# Default: 33554432
# Range: > 1
global_download = 33554432
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s).
# Default: 33554432
# Range: > 1
global_upload = 33554432
#Tunnels HTTP and websocket requests through a proxy server. Only affects HTTP
#rules with "use_proxy" set to true (off by default).
#If authentication is required for the proxy, create a "computercraft-proxy.pw"
#file in the same directory as "computercraft-server.toml", containing the
#username and password separated by a colon, e.g. "myuser:mypassword". For
#SOCKS4 proxies only the username is required.
[http.proxy]
#The type of proxy to use.
#Allowed Values: HTTP, HTTPS, SOCKS4, SOCKS5
type = "HTTP"
#The hostname or IP address of the proxy server.
host = ""
#The port of the proxy server.
# Default: 8080
# Range: 1 ~ 65536
port = 8080
#A list of rules which control behaviour of the "http" API for specific domains or
#IPs. Each rule matches against a hostname and an optional port, and then sets several
#properties for the request. Rules are evaluated in order, meaning earlier rules override
#later ones.
#
#Valid properties:
# - "host" (required): The domain or IP address this rule matches. This may be a domain name
# ("pastebin.com"), wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
# - "port" (optional): Only match requests for a specific port, such as 80 or 443.
#
# - "action" (optional): Whether to allow or deny this request.
# - "max_download" (optional): The maximum size (in bytes) that a computer can download in this
# request.
# - "max_upload" (optional): The maximum size (in bytes) that a computer can upload in a this request.
# - "max_websocket_message" (optional): The maximum size (in bytes) that a computer can send or
# receive in one websocket packet.
# - "use_proxy" (optional): Enable use of the HTTP/SOCKS proxy if it is configured.
[[http.rules]]
#The magic "$private" host matches all private address ranges, such as localhost and 192.168.0.0/16.
#This rule prevents computers accessing internal services, and is strongly recommended.
host = "$private"
#Deny all requests to private IP addresses.
action = "deny"
#A list of rules which control behaviour of the "http" API for specific domains or
#IPs. Each rule matches against a hostname and an optional port, and then sets several
#properties for the request. Rules are evaluated in order, meaning earlier rules override
#later ones.
#
#Valid properties:
# - "host" (required): The domain or IP address this rule matches. This may be a domain name
# ("pastebin.com"), wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
# - "port" (optional): Only match requests for a specific port, such as 80 or 443.
#
# - "action" (optional): Whether to allow or deny this request.
# - "max_download" (optional): The maximum size (in bytes) that a computer can download in this
# request.
# - "max_upload" (optional): The maximum size (in bytes) that a computer can upload in a this request.
# - "max_websocket_message" (optional): The maximum size (in bytes) that a computer can send or
# receive in one websocket packet.
# - "use_proxy" (optional): Enable use of the HTTP/SOCKS proxy if it is configured.
[[http.rules]]
#The wildcard "*" rule matches all remaining hosts.
host = "*"
#The maximum size (in bytes) that a computer can upload in a single request. This
#includes headers and POST text.
max_upload = 4194304
#Allow all non-denied hosts.
action = "allow"
#Enable use of the HTTP/SOCKS proxy if it is configured.
use_proxy = false
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072
#The maximum size (in bytes) that a computer can download in a single request.
#Note that responses may receive more data than allowed, but this data will not
#be returned to the client.
max_download = 16777216
#Various options relating to peripherals.
[peripheral]
#Enable Command Block peripheral support
command_block_enabled = false
#The range of Wireless Modems at low altitude in clear weather, in meters.
# Default: 64
# Range: 0 ~ 100000
modem_range = 64
#The range of Wireless Modems at maximum altitude in clear weather, in meters.
# Default: 384
# Range: 0 ~ 100000
modem_high_altitude_range = 384
#The range of Wireless Modems at low altitude in stormy weather, in meters.
# Default: 64
# Range: 0 ~ 100000
modem_range_during_storm = 64
#The range of Wireless Modems at maximum altitude in stormy weather, in meters.
# Default: 384
# Range: 0 ~ 100000
modem_high_altitude_range_during_storm = 384
#Maximum amount of notes a speaker can play at once.
# Default: 8
# Range: > 1
max_notes_per_tick = 8
#The limit to how much monitor data can be sent *per tick*. Note:
# - Bandwidth is measured before compression, so the data sent to the client is
# smaller.
# - This ignores the number of players a packet is sent to. Updating a monitor for
# one player consumes the same bandwidth limit as sending to 20.
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40
# monitors to be updated in a single tick.
#Set to 0 to disable.
# Default: 1000000
# Range: > 0
monitor_bandwidth = 1000000
#Various options relating to turtles.
[turtle]
#Set whether Turtles require fuel to move.
need_fuel = true
#The fuel limit for Turtles.
# Default: 20000
# Range: > 0
normal_fuel_limit = 20000
#The fuel limit for Advanced Turtles.
# Default: 100000
# Range: > 0
advanced_fuel_limit = 100000
#If set to true, Turtles will push entities out of the way instead of stopping if
#there is space to do so.
can_push = true
#Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care.
[term_sizes]
#Terminal size of computers.
[term_sizes.computer]
#Width of computer terminal
# Default: 51
# Range: 1 ~ 255
width = 51
#Height of computer terminal
# Default: 19
# Range: 1 ~ 255
height = 19
#Terminal size of pocket computers.
[term_sizes.pocket_computer]
#Width of pocket computer terminal
# Default: 26
# Range: 1 ~ 255
width = 26
#Height of pocket computer terminal
# Default: 20
# Range: 1 ~ 255
height = 20
#Maximum size of monitors (in blocks).
[term_sizes.monitor]
#Maximum width of monitors
# Default: 8
# Range: 1 ~ 32
width = 8
#Maximum height of monitors
# Default: 6
# Range: 1 ~ 32
height = 6
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{
"version": 1,
"hiddenMods": [],
"globalModAliases": {
"cloth_config": "cloth-config2",
"playeranimator": "player-animator"
},
"enableMixinSafeguard": true
}
+6
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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}
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{
"noGriefMode": false,
"easyFusionTest": false,
"enableGrab": true,
"enableSpin": true,
"enableGroundPound": true,
"grabBreaksBlocks": false,
"thrownPlayerBreakRadius": 1.5,
"enableDap": true,
"enableDapCombo": true,
"enableDapHold": true,
"enableFallDap": true,
"enableFireDap": true,
"enableHeavenDap": true,
"heavenDapExplosionPower": 80.0,
"heavenDapRing1Radius": 25.0,
"heavenDapRing2Radius": 60.0,
"heavenDapRing3Radius": 100.0,
"heavenDapVerticalSpread": 20.0,
"enableDapMissDamage": false,
"dapMissDamage": 2.0,
"dapChargeWindowMs": 250,
"dapReleaseWindowMs": 500,
"dapPerfectWindowMs": 85,
"dapCooldownMs": 1500,
"dapWhiffCooldownMs": 800,
"dapFireDelayMs": 2000,
"dapFireBuildTimeMs": 2000,
"enableHighFive": true,
"enableHighFiveHug": true,
"enableHighFiveCombo": true,
"enablePush": true,
"pushDistance": 2.5,
"pushCooldownMs": 500,
"enableCatch": true,
"catchNegatesFallDamage": true,
"catchWindowMs": 500,
"catchCooldownMs": 1000,
"enableMarioJump": true,
"enableKick": true,
"enableDropKick": true,
"enableSlap": true,
"enableBackSlap": true,
"enableFrontSlap": true,
"backSlapOneShot": false,
"enableClap": true
}
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#.
#Use more complex copycat models to improve appearance with certain materials.
useEnhancedModels = true
#.
#Disable warnings about graphics settings that may cause issues with the mod.
disableGraphicsWarnings = false
#.
#Colorize different parts of multi-state copycats to distinguish them visually.
colorizeMultiStates = false
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#.
#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
disableMigration = false
#.
#Enable/disable features. Values on server override clients
[features]
#.
copycat_stacked_half_layer = true
copycat_vertical_stairs = true
copycat_byte = true
copycat_vertical_slice = true
copycat_wooden_pressure_plate = true
copycat_block = true
copycat_shaft = true
copycat_large_cogwheel = true
copycat_fence = true
copycat_wall = true
copycat_cogwheel = true
copycat_vertical_step = true
copycat_sliding_door = true
copycat_folding_door = true
copycat_slope_layer = true
copycat_light_weighted_pressure_plate = true
copycat_stairs = true
copycat_fence_gate = true
copycat_slab = true
copycat_board = true
copycat_wooden_button = true
copycat_trapdoor = true
copycat_stone_pressure_plate = true
copycat_pane = true
copycat_half_panel = true
copycat_slice = true
copycat_beam = true
copycat_door = true
copycat_iron_door = true
copycat_byte_panel = true
copycat_corner_slice = true
copycat_flat_pane = true
copycat_ghost_block = true
copycat_fluid_pipe = true
copycat_heavy_weighted_pressure_plate = true
copycat_iron_trapdoor = true
copycat_half_layer = true
copycat_stone_button = true
copycat_ladder = true
copycat_layer = true
copycat_slope = true
copycat_vertical_slope = true
copycat_vertical_half_layer = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All copycats with a sloped surface
slopes = true
#.
#All copycats that support multiple materials in a single block
multistates = true
#.
#All copycats that can be resized by putting in more of the same copycat
stackables = true
#.
#All copycats that can emit a redstone signal
redstone = true
#.
#All copycats with extra functions/interactions
functional = true
#.
#All copycats mimicking blocks from Create
create = true
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#.
#Fine tune the kinetic stats of individual components
[stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[stressValues.v1.impact]
copycat_cogwheel = 0.0
copycat_large_cogwheel = 0.0
copycat_shaft = 0.0
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
# Default: 0.5
# Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
# Default: 10.0
# Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
# Default: 2
# Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
# Default: 3
# Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 20
# Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 0
# Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: -267386864
# Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1347420415
# Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1344798847
# Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
# Default: 0.10000000149011612
# Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and Recipe Viewer
[client.recipeViewerIntegration]
#.
#How Recipe Viewer search should interact with Stock Keepers
#Allowed Values: SYNC_BOTH, SYNC_FROM_JEI, SYNC_FROM_STOCK_KEEPER, NONE
syncRecipeViewerSearch = "SYNC_BOTH"
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"
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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
# Default: 20
# Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
# Default: 9
# Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
# Default: 10
# Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Maximum length in blocks of mechanical belts.
# Default: 20
# Range: > 5
maxBeltLength = 20
#.
#Maximum length in blocks of chain conveyor connections.
# Default: 32
# Range: > 5
maxChainConveyorLength = 32
#.
#Maximum amount of connections each chain conveyor can have.
# Default: 4
# Range: > 1
maxChainConveyorConnections = 4
#.
#Damage dealt by active Crushing Wheels.
# Default: 4
# Range: > 0
crushingDamage = 4
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
# Default: 256
# Range: > 64
maxRotationSpeed = 256
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
# Default: 60
# Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
# Default: 0.009999999776482582
# Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
# Default: 8
# Range: > 0
minimumWindmillSails = 8
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
# Default: 8
# Range: > 1
windmillSailsPerRPM = 8
#.
#Max Distance in blocks a Weighted Ejector can throw
# Default: 32
# Range: > 0
maxEjectorDistance = 32
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
# Default: 120
# Range: > 10
ejectorScanInterval = 120
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
# Default: 20
# Range: > 5
fanPushDistance = 20
#.
#Maximum distance in blocks from where Fans can pull entities.
# Default: 20
# Range: > 5
fanPullDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
# Default: 30
# Range: > 10
fanBlockCheckRate = 30
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
# Default: 256
# Range: > 64
fanRotationArgmax = 256
#.
#Game ticks required for a Fan-based processing recipe to take effect.
# Default: 150
# Range: > 0
fanProcessingTime = 150
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
# Default: 2048
# Range: > 1
maxBlocksMoved = 2048
#.
#Maximum value of a chassis attachment range.
# Default: 16
# Range: > 1
maxChassisRange = 16
#.
#Maximum amount of extension poles behind a Mechanical Piston.
# Default: 64
# Range: > 1
maxPistonPoles = 64
#.
#Max length of rope available off a Rope Pulley.
# Default: 384
# Range: > 1
maxRopeLength = 384
#.
#Maximum allowed distance of two coupled minecarts.
# Default: 32
# Range: > 1
maxCartCouplingLength = 32
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
# Default: 12
# Range: > 1
rollerFillDepth = 12
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = false
#.
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
#[Technical]
stabiliseStableContraptions = false
#.
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
#[Technical]
syncPlayerPickupHitboxWithContraptionHitbox = false
#.
#Whether to prevent block dropping when contraption is placed inside in-world blocks.
noDropWhenContraptionReplaceBlocks = false
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
# Default: 30.0
# Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
# Default: 100.0
# Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
# Default: 4.0
# Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
# Default: 8.0
# Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
# Default: 256.0
# Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
# Default: 1024.0
# Range: 0.0 ~ 65535.0
highCapacity = 1024.0
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
brass_encased_shaft = 0.0
turntable = 4.0
clutch = 0.0
mechanical_mixer = 4.0
gearbox = 0.0
mechanical_bearing = 4.0
copper_backtank = 4.0
hose_pulley = 4.0
display_board = 0.0
crushing_wheel = 8.0
adjustable_chain_gearshift = 0.0
millstone = 4.0
rotation_speed_controller = 0.0
sticky_mechanical_piston = 4.0
mechanical_crafter = 2.0
deployer = 4.0
elevator_pulley = 4.0
stressometer = 0.0
cogwheel = 0.0
encased_chain_drive = 0.0
belt = 0.0
brass_encased_large_cogwheel = 0.0
weighted_ejector = 2.0
chain_conveyor = 1.0
mechanical_saw = 4.0
flywheel = 0.0
mechanical_piston = 4.0
speedometer = 0.0
brass_encased_cogwheel = 0.0
clockwork_bearing = 4.0
mechanical_press = 8.0
mechanical_drill = 4.0
andesite_encased_shaft = 0.0
netherite_backtank = 4.0
mechanical_arm = 2.0
sequenced_gearshift = 0.0
andesite_encased_large_cogwheel = 0.0
shaft = 0.0
cuckoo_clock = 1.0
gearshift = 0.0
rope_pulley = 4.0
andesite_encased_cogwheel = 0.0
large_cogwheel = 0.0
encased_fan = 2.0
mysterious_cuckoo_clock = 1.0
gantry_shaft = 0.0
mechanical_pump = 4.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
steam_engine = 1024.0
water_wheel = 32.0
copper_valve_handle = 8.0
hand_crank = 8.0
creative_motor = 16384.0
large_water_wheel = 128.0
windmill_bearing = 512.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
# Default: 8
# Range: > 1
fluidTankCapacity = 8
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
# Default: 32
# Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
# Default: 16
# Range: > 1
mechanicalPumpRange = 16
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
# Default: 128
# Range: > 1
hosePulleyRange = 128
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
# Default: 10000
# Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
# Default: 8
# Range: > 1
defaultExtractionTimer = 8
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
# Default: 60
# Range: > 1
psiTimeout = 60
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
# Default: 5
# Range: > 1
mechanicalArmRange = 5
#.
#Maximum distance in blocks a Package Port can be placed at from its target.
# Default: 5
# Range: > 1
packagePortRange = 5
#.
#Maximum possible range in blocks of redstone link connections.
# Default: 256
# Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between display links and their target.
# Default: 64
# Range: > 1
displayLinkRange = 64
#.
#The total amount of stacks a vault can hold per block in size.
# Default: 20
# Range: 1 ~ 2048
vaultCapacity = 20
#.
#The amount of packages a chain conveyor can carry at a time.
# Default: 20
# Range: > 1
chainConveyorCapacity = 20
#.
#The amount of ticks a brass tunnel waits between distributions.
# Default: 10
# Range: 1 ~ 10
brassTunnelTimer = 10
#.
#The amount of ticks a factory gauge waits between requests.
# Default: 100
# Range: > 5
factoryGaugeTimer = 100
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Everything related to Schematic tools
[schematics]
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#The amount of Schematics a player can upload until previous ones are overwritten.
# Default: 10
# Range: > 1
maxSchematics = 10
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
# Default: 256
# Range: > 16
maxTotalSchematicSize = 256
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
# Default: 1024
# Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
# Default: 600
# Range: > 100
schematicIdleTimeout = 600
#.
#Schematicannon
[schematics.schematicannon]
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
# Default: 10
# Range: > 1
schematicannonDelay = 10
#.
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
# Default: 400
# Range: > 1
schematicannonShotsPerGunpowder = 400
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
# Default: 50
# Range: > 10
maxSymmetryWandRange = 50
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
# Default: 12
# Range: > 3
placementAssistRange = 12
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
# Default: 10
# Range: > 1
toolboxRange = 10
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
# Default: 900
# Range: > 1
airInBacktank = 900
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
# Default: 300
# Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
# Default: 1000
# Range: > 0
maxExtendoGripActions = 1000
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
# Default: 200
# Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Maximum length of track that can be placed as one batch or turn.
# Default: 32
# Range: 16 ~ 128
maxTrackPlacementLength = 32
#.
#Maximum length of a Train Stations' assembly track.
# Default: 128
# Range: 5 ~ 512
maxAssemblyLength = 128
#.
#Maximum amount of bogeys assembled as a single Train.
# Default: 20
# Range: 1 ~ 200
maxBogeyCount = 20
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
# Default: 0.75
# Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
# Default: 28.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
# Default: 14.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains.
# Default: 40.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
# Default: 20.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0
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#.
#The vision range through Dye Fluids will be multiplied by this factor
# Default: 1.0
# Range: 1.0 ~ 256.0
dyeVisionMultiplier = 1.0
#.
#The vision range through Dragon's Breath Fluid will be multiplied by this factor
# Default: 1.0
# Range: 1.0 ~ 256.0
dragonBreathVisionMultiplier = 1.0
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#.
#Enable/Disable features of Create: Dragons Plus
#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored
#[@cui:RequiresReload:both]
[features]
#.
#.
#Fluid Feature Elements
[features.fluid]
#.
#If Dye Fluids should be enabled
"fluid/dye" = true
#.
#If Dragon's Breath Fluid should be enabled
"fluid/dragon_breath" = true
#.
#If colored concrete should be generated when Dye Fluid meets Lava
"fluid/dye/lava_interaction_generate_colored_concrete" = true
#.
#Block Feature Elements
[features.block]
#.
#If Fluid Hatch should be enabled
"block/fluid_hatch" = true
#.
#Item Feature Elements
[features.item]
#.
#If Blaze Upgrade Smithing Template should be enabled
"item/blaze_upgrade_smithing_template" = false
#.
#Recipe Feature Elements
[features.recipe]
#.
#If Automated Brewing Recipes for Dragon's Breath Fluid should be generated
"recipe/automatic_brewing/dragon_breath" = true
#.
#If Sand Paper Polishing Recipes for Polished Blocks should be generated
"recipe/sand_paper_polishing/polished_blocks" = true
#.
#If Sand Paper Polishing Recipes for Oxidized Blocks should be generated
"recipe/sand_paper_polishing/oxidized_blocks" = true
#.
#If Sand Paper Polishing Recipes for Waxed Blocks should be generated
"recipe/sand_paper_polishing/waxed_blocks" = true
#.
#If block interaction of air current through fluid should be enabled (sable integration)
"fluid/air_current_block_interaction" = true
#.
#If Fragile Fluid Tank should be enabled (sable integration)
"fluid/fragile_fluid_tank" = true
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#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#If Bulk Coloring should be enabled
enableBulkColoring = true
#.
#If Bulk Freezing should be enabled
enableBulkFreezing = true
#.
#If Bulk Sanding should be enabled
enableBulkSanding = true
#.
#If Bulk Ending should be enabled
enableBulkEnding = true
@@ -0,0 +1,13 @@
#.
#Enable/Disable features of Create: Dragons Plus - Create: Simulated series Extension
#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored
#[@cui:RequiresReload:both]
[features]
#.
#.
#Fluid Feature Elements
[features.fluid]
#.
#If block interaction of air current through fluid should be enabled
"fluid/air_current_block_interaction" = true
@@ -0,0 +1,65 @@
#.
#Control panel for block Interaction of air current through fluid should be enabled
[recipes]
#.
#.
#If air current block interaction of Bulk Blasting should be enabled
enableBulkBlastingBlockInteraction = true
#.
#If air current block interaction of Bulk Smoking should be enabled
enableBulkSmokingBlockInteraction = false
#.
#If air current of Bulk Blasting ignite block when possible
bulkBlastingIgniteBlock = false
#.
#If air current of Bulk Blasting spread fire on flammable block when possible
bulkBlastingSpreadFire = true
#.
#If air current block interaction of Bulk Splashing should be enabled
enableBulkSplashingBlockInteraction = true
#.
#If air current block interaction of Bulk Haunting should be enabled
enableBulkHauntingBlockInteraction = false
#.
#If air current block interaction of Bulk Freezing should be enabled
enableBulkFreezingBlockInteraction = true
#.
#If air current block interaction of Bulk Ending should be enabled
enableBulkEndingBlockInteraction = false
#.
#If air current block interaction of Bulk Sanding should be enabled
enableBulkSandingBlockInteraction = false
#.
#If air current block interaction of Bulk Coloring should be enabled
enableBulkColoringBlockInteraction = true
#.
#Parameters and abilities of fluids and fluid operating components
[fluids]
#.
#.
#The amount of liquid a Fragile Fluid Tank can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 500
fragileFluidTankCapacity = 1000
#.
#The amount of liquid makes effect of breaking Fragile Fluid Tank amplified. (such as potion, tea)For example: x (mB) of potion gives y ticks of duration, then 2x (mB) gives 2y ticks of duration-"x" is this option. Specific effect alters by implementation of specific fluid.
#[@cui:RequiresReload:server]
# Default: 250
# Range: > 1
fragileFluidTankEffectAmplifiedUnit = 250
#.
#The maximum radius of the area affected when a full Fragile Fluid Tank breaks on impact
# Default: 8
# Range: > 2
fragileFluidTankAffectMaxRadius = 8
#.
#Should Fragile Fluid Tank containing lava ignite block when it breaks
fragileFluidTankLavaIgniteBlock = true
#.
#Should Fragile Fluid Tank containing lava spread fire when it breaks
fragileFluidTankLavaSpreadFire = true
#.
#Should Fragile Fluid Tank containing dye fluid color block when it breaks
fragileFluidTankDyeColorBlock = true
@@ -0,0 +1,5 @@
#.
#The vision range through Liquid Experience will be multiplied by this factor
# Default: 1.0
# Range: 1.0 ~ 256.0
experienceVisionMultiplier = 1.0
@@ -0,0 +1,193 @@
#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer-killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer-killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer-mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer-mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployers collect dropped experience as Nuggets of Experience.
deployerCollectXp = true
#.
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployers can perform sweep attacks.
deployerSweepAttack = true
#.
#Whether Crushing Wheel-killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel-killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel-killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 4000
#.
#If the printing of Written Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If the printing of Enchanted Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If the printing of Create's copiable items function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If the changing package patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If the assigning package addresses function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If the assigning custom names function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#If the printing banner patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableBannerPatternPrinting = true
#.
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
printingCustomNameAsItemName = false
#.
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Books.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 4000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 4000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Whether the Experience Lantern will pull in experience orbs from nearby.
experienceLanternPullToggle = true
#.
#The range at which experience orbs will be pulled into the lantern.
# Default: 10
# Range: > 0
experienceLanternPullRadius = 10
#.
#Modifier for the amount of force with which to pull the experience orbs.
# Default: 0.07500000298023224
# Range: 0.0 ~ 0.5
experienceLanternPullForceMultiplier = 0.07500000298023224
#.
#Whether the Experience Lantern will drain experience from nearby Touhou Little Maid's maids (requires TLM mod).
experienceLanternDrainMaidExperience = true
#.
#The amount of liquid a Grindstone Drain can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 5000
mechanicalGrindstoneFluidCapacity = 5000
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 30
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 60
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 1
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = false
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of natural lightning strikes transforming Blocks of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0
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#.
#Debug Options
[debug]
#.
#Enables extended error logging in the console (Extended Debug Logging).
#Requires world restart.
enableExtendedLogging = false
#.
#Enables additional information in Frequency Controller tooltips.
enableControllerAdvancedTooltip = false
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#.
#Configure the Andesite Chunk Loader
[andesite]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
# Default: 10
# Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
# Default: 20
# Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
# Default: 1.0
# Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
# Default: 16.0
# Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
# Default: 2
# Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = false
#.
#Whether the chunk loader functions on trains
enableTrain = false
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = false
#.
#Configure the Brass Chunk Loader
[brass]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
# Default: 10
# Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
# Default: 20
# Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
# Default: 1.0
# Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
# Default: 16.0
# Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
# Default: 2
# Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
# Default: 2
# Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = true
#.
#Whether the chunk loader functions on trains
enableTrain = true
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = true
+7
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{
"fullscreenMode": "BORDERLESS",
"preferredFullscreenMode": "BORDERLESS",
"fullscreenType": "minecraft:default",
"borderlessFullscreenType": "windows:windowed",
"preferredMonitor": "0,0,1920,1080"
}
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
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@@ -0,0 +1,5 @@
#List of slots to create or modify.
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
#
slots = ["id=head;size=1;operation=SET;order=100", "id=back;size=2;operation=SET;order=200"]
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@@ -0,0 +1,16 @@
#Sets behavior for keeping Curios items on death.
#ON - Curios items are kept on death
#DEFAULT - Curios items follow the keepInventory gamerule
#OFF - Curios items are dropped on death
#Allowed Values: ON, DEFAULT, OFF
keepCurios = "DEFAULT"
[menu]
#The minimum number of columns for the Curios menu.
# Default: 1
# Range: 1 ~ 8
minimumColumns = 1
#The maximum number of slots per page of the Curios menu.
# Default: 48
# Range: 1 ~ 48
maxSlotsPerPage = 48
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@@ -0,0 +1,3 @@
#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits.
#Default Value: true
target_alive_only = true
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@@ -0,0 +1 @@
{}
+490
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/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Where EMI should pull stacks from to populate the index.
*/
index-source: creative;
/**
* Which sidebar should be searched using the search bar.
*/
search-sidebar: right;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: millibuckets;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* Whether the EMI config button should be visible.
*/
emi-config-button-visibility: shown;
/**
* Whether the recipe tree button should be visible.
*/
recipe-tree-button-visibility: auto;
/**
* The maximum height the recipe screen will grow to be if space is available in
* pixels.
*/
maximum-recipe-screen-height: 256;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuses the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* Copies the hovered recipe's ID to the clipboard
*/
copy-recipe-id: "key.keyboard.unknown";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether to display additional widgets added to recipes from other mods.
* These are typically developer facing and compatibility related, and not useful
* for players.
*/
show-recipe-decorators: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}
+48
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@@ -0,0 +1,48 @@
# Don't change this! Version used to track needed updates.
version = 1
debugMode = false
parseChestLoot = true
parseBlockLoot = true
parseMobLoot = true
parseGameplayLoot = true
parseArchaeologyLoot = true
skippedKeys = [
"emi_loot.function.limit_count",
"emi_loot.function.set_count_add",
"emi_loot.function.fill_player_head",
"emi_loot.function.set_count_set",
"emi_loot.no_conditions"
]
chestLootAlwaysStackSame = false
splitChestLootByTrial = false
chanceDecimalPlaces = 1
conditionStyle = "default"
linkFormatting = [
"UNDERLINE"
]
[debugModes]
block = false
chest = false
mob = false
gameplay = false
archaeology = false
[compactLoot]
block = true
chest = true
mob = true
gameplay = true
archaeology = true
[logUntranslatedTables]
chest = false
gameplay = false
archaeology = false
[directDrops]
chestLoot = true
blockLoot = true
mobLoot = true
gameplayLoot = true
archaeologyLoot = true
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["Configs for End's Delight"]
#Dragon Tooth Knife can cause more damage when attacking following mobs
#(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"])
allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]
#Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item
#Default: true
enableGristleTeleport = true
#The range size of gristle teleport (Default: 24 (1 ~ 32))
# Default: 24
# Range: 1 ~ 32
teleportRangeSize = 24
#The max height of gristle teleport (Default: 32 (1 ~ 64))
# Default: 32
# Range: 1 ~ 64
teleportMaxHeight = 32
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{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares",
"quark:soul_bead"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"captureRate": 5,
"tickCulling": true,
"tickCullingWhitelist": [
"minecraft:block_display",
"alexscaves:gum_worm",
"minecraft:jungle_boat",
"minecraft:spruce_boat",
"mts:builder_rendering",
"drg_flares:drg_flares",
"minecraft:mangrove_boat",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:birch_chest_boat",
"create:contraption",
"drg_flares:drg_flare",
"minecraft:birch_boat",
"minecraft:boat",
"mts:builder_seat",
"minecraft:cherry_boat",
"minecraft:spruce_chest_boat",
"alexscaves:gum_worm_segment",
"minecraft:dark_oak_boat",
"minecraft:oak_chest_boat",
"avm_staff:campfire_flame",
"minecraft:dark_oak_chest_boat",
"minecraft:text_display",
"create:gantry_contraption",
"minecraft:oak_boat",
"minecraft:pale_oak_boat",
"minecraft:acacia_chest_boat",
"minecraft:cherry_chest_boat",
"minecraft:item_display",
"create:stationary_contraption",
"minecraft:bamboo_raft",
"minecraft:firework_rocket",
"minecraft:jungle_chest_boat",
"create:carriage_contraption",
"minecraft:pale_oak_chest_boat",
"minecraft:bamboo_chest_raft",
"minecraft:mangrove_chest_boat",
"voidscape:corrupted_pawn"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false,
"blockEntityFrustumCulling": true,
"forceDisplayCulling": false
}
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[ui]
#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
recipe_tooltips_without_jei = true
#Details about Camera configuring will be shown in Camera item tooltip.
camera_details_tooltip = true
#Film Roll Frames will be shown in the camera tooltip.
#Default: true
camera_film_frames_tooltip = true
#Film Roll fullness bar will be shown on the Camera item.
#Default: false
camera_shows_film_bar = false
#Photographer name will be shown in Photograph's tooltip.
photograph_photographer_name_tooltip = false
#Crosshair will not get in the way when holding a photograph.
photograph_in_hand_hide_crosshair = true
#When looking at the Camera Stand, in-world tooltip will show information about the camera on it. Default: true
camera_stand_tooltip = true
#Album will show how many photographs it contains in a tooltip.
album_show_photos_count = true
[ui.album]
#Color in hex format. AARRGGBB.
font_main_color = "FFB59774"
#Color in hex format. AARRGGBB.
font_secondary_color = "FFEFE4CA"
#Color in hex format. AARRGGBB.
selection_color = "FF8888FF"
#Color in hex format. AARRGGBB.
selection_unfocused_color = "FFBBBBFF"
[viewfinder]
#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak or other button as well.
#Default: true
middle_click_controls = true
#How much zooming influences mouse sensitivity.
#0 - no change to sensitivity. 1 - full effect.
#Default: 0.75
# Default: 0.75
# Range: 0.0 ~ 1.0
zoom_sensitivity_influence = 0.75
#Color in hex format. AARRGGBB.
background_color = "FA1F1D1B"
#Color in hex format. AARRGGBB.
font_main_color = "FF2B2622"
#Color in hex format. AARRGGBB.
font_secondary_color = "FF7A736C"
#HUD will be hidden while looking through viewfinder. Default: true
hide_hud_while_in_viewfinder = true
#X offset of a viewfinder status icon. Default: 0
# Default: 0
# Range: -999 ~ 999
status_icon_offset_x = 0
#Y offset of a viewfinder status icon. Default: 0
# Default: 0
# Range: -999 ~ 999
status_icon_offset_y = 0
[capture]
#Keep Post Effect (vanilla shader) when capturing an image.
#It is sometimes used by mods to change how player sees the world. (Cold Sweat's overheating blur, Supplementaries mob heads, for example).
#In vanilla, it's only used when spectating a creeper/enderman/etc.
#Default: false
keep_post_effect = false
#Delay in ticks before capturing an image when shooting with flash.
#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
# Default: 4
# Range: 1 ~ 8
flash_capture_delay_ticks = 4
#Force legacy (pre 1.21) capturing method for taking images. Enable if you experiencing issues with resulting images.
#Direct method will be used regardless of this setting if mods defined in 'force_direct_capture_default_mods' is installed.
#Default: false
force_direct_capture = false
#Direct capture will be used if any of these mods is installed.
#Format: '["mod_id", "mod_id"]'. Default: [veil, pmweather]
force_direct_capture_default_mods = ["veil", "pmweather"]
#Delay in frames before capturing an image if 'direct_capture' method is in use.
#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
#(some shaders have temporal effects that take several frames to disappear fully)
# Default: 0
# Range: 0 ~ 100
direct_capture_delay_frames = 0
#Sets the game to 'panoramic mode' when capturing the image with background capture method (default).
#Enabling this might fix some graphical issues, such as water being invisible.
#If captured images are still not looking properly - enable 'force_direct_capture'.
#Default: false
background_capture_use_panoramic_mode = false
[capture.loading]
#Loading from file will only accept a path relative to game directory, when on the dedicated server (multiplayer).
#This option is for protection against malicious actions using Projector or load commands.
#Default: false
multiplayer_file_loading_only_from_game_dir = false
#How loading from URL should behave when on the dedicated server (multiplayer).
#This option is for protection against malicious actions using Projector or load commands.
#Default: ONLY_ALLOWED_DOMAINS
#Allowed Values: ALL, ONLY_ALLOWED_DOMAINS, NONE
multiplayer_url_loading = "ONLY_ALLOWED_DOMAINS"
#List of allowed domains for loading from URl, if 'multiplayer_url_loading' is set to ONLY_ALLOWED_DOMAINS.
multiplayer_url_loading_allowed_domains = ["i.imgur.com", "cdn.discordapp.com", "media.discordapp.net", "raw.githubusercontent.com"]
#List of allowed domains for loading from URl, if 'multiplayer_url_loading' is set to ONLY_ALLOWED_DOMAINS.
multiplayer_url_loading_allowed_subdomains = [".imgur.com", ".discordapp.com"]
[render]
#Makes photos in Photograph Frame render with alignment to 16 pixel grid (like paintings). Just for fun. Default: false
pixel_perfect_photograph_frame = false
#Photographs in Item Frame will be rendered as image instead of an item icon. Default: false
photograph_renders_in_item_frame = false
#Projected photographs (using Interplanar Projector) made by other players will be censored (pixelated). Default: false
censor_projected_photographs_made_by_others = false
#All photographs made by other players will will be censored (pixelated). Default: false
censor_all_photographs_made_by_others = false
#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
#Note: this number may not relate to distance in blocks exactly. It's influenced by render distance and entity distance settings.
# Default: 64
# Range: 8 ~ 128
photograph_frame_culling_distance = 64
#Depth offset to Photograph in Photograph Frame. Can be used to fix issues with some 3D resourcepacks. Value of 0.015 is good for 'Classic 3D' resourcepack. Default: 0.0
# Default: 0.0
# Range: -1.0 ~ 1.0
photograph_frame_image_offset = 0.0
[integration]
#Useful information about some items will be shown in JEI description category. Default: true
jei_information = true
#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
real_camera_disable_in_viewfinder = true
[export]
#When the Photograph you took is viewed in UI (by using a Photograph), image will be exported to '<instance>/exposures' folder as a png.
export_viewed_photographs = true
#When exporting, exposures will be organized to subfolders with world name.
export_organize_by_world = true
#Exported exposures will be scaled by this multiplier.
#Given the default exposure size of 320 pixels - this will produce:
#320/640/960/1280/etc image. Be careful with larger frame sizes.
#Default: 2
# Default: 2
# Range: 1 ~ 10
export_size_multiplier = 2
[tutorial]
#Toast that teaches hovering mouse over camera parts will be shown when attachments menu is first opened. Default: true.
#*This setting will be automatically set to false on first show.*
attachments_show_info_toast = false
#Toast that teaches wiki opening will be shown when attachments menu is first opened, after info toast. Default: true.
#*This setting will be automatically set to false on first show.*
attachments_show_wiki_toast = false
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[misc]
#Signed Album item will have an enchantment glint.
signed_album_glint = true
#Mundane, Awkward and Thick potions will have their color changed slightly, so it's easier to tell them apart. Default: true
different_developing_potions_colors = true
#Generate photographs and film rolls in loot chests. Default: true
loot_chests = true
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[camera]
#Default focal range of the camera (without a lens attached).
#Allowed range: 10-300
#Default: 18-55
default_focal_range = "18-55"
#Can attack while looking through Viewfinder.
#Default: true
viewfinder_attacking = true
#Camera distance in thirdperson-front mode. Default: 1.75
# Default: 1.75
# Range: 0.1 ~ 4.0
selfie_camera_distance = 1.75
#Shifts viewfinder view down to match waist-level camera position. Default: false.
waist_level_viewfinder = false
#Right-clicking a Camera in GUI will open Camera Attachments screen. Only in player inventory.
#Default: true
right_click_attachments_screen = true
#Right-clicking Camera in GUI with attachment item will insert/swap it.
#Default: true
right_click_hotswap = true
#Self-timer will attract attention of nearby entities and makes them look at the Camera. Default: true
timer_attracts_mob_attention = true
#Radius in blocks around the camera in which mobs will be affected by the timer. Default: 16
# Default: 16
# Range: 1 ~ 64
timer_attention_radius = 16
[camera_stand]
#Maximum allowed distance between Camera Stand and a player for the stand to function.
#Camera on stand will capture the chunks that player is currently seeing, this may result is some parts of the world missing when camera on stand is taking photos while a player far away. Short render distances can be a problem as well.
#Default: 100
# Default: 100
# Range: > 1
working_range = 100
#Attempting to take a photo outside the working range will cause the Camera on stand to 'malfunction' and it would need to be repaired (by simply using it). Default: true
out_of_working_range_malfunction = true
#If owner of the Camera Stand is not in range, closest player will be chosen to create and render a photo. Default: true
fallback_to_other_players = true
#Other players can be chosen for Interplanar Projector exposure, if owner is not in range.
#WARNING: If enabled, projector will attempt to load an image from other player's computer (or use their PC to load from URL). Potentially, this can be used for malicious intents.
#Default: false
fallback_to_other_players_projector = false
[capture]
#Default size of an exposure image. High values take more disk space and can cause lag. Default: 320
# Default: 320
# Range: 1 ~ 2048
default_frame_size = 320
#Interplanar Projector can load images from URL or file on client's PC. Default: true
projecting_enabled = true
#Time limit in ticks for projecting.
#Default: 100 (5 seconds)
# Default: 100
# Range: 1 ~ 200
projecting_timeout_ticks = 100
[lightroom]
#Light level that is required for Lightroom to work. Default: 13
# Default: 13
# Range: 0 ~ 15
lightroom_light_requirement = 13
#Dyes that are used for particular printing process.
#Valid dyes are: cyan, magenta, yellow, black.
#Multiple definitions will make the lightroom consume multiple items per print. ["black", "black"] -> 2 Black Dye is consumed per print.
#Dyes for black and white print. Default: ["black"]
dyes_black_and_white = ["black"]
#Dyes for color print. Default: ["cyan", "magenta", "yellow", "black"]
dyes_color = ["cyan", "magenta", "yellow", "black"]
#Dyes for chromatic red channel print. Default: ["magenta", "yellow"]
dyes_chromatic_red = ["magenta", "yellow"]
#Dyes for chromatic green channel print. Default: ["cyan", "yellow"]
dyes_chromatic_green = ["cyan", "yellow"]
#Dyes for chromatic blue channel print. Default: ["cyan", "magenta"]
dyes_chromatic_blue = ["cyan", "magenta"]
#Time in ticks to print black and white photograph. Default: 80
# Default: 80
# Range: > 1
print_time_black_and_white = 80
#Time in ticks to print color photograph. Default: 160
# Default: 160
# Range: > 1
print_time_color = 160
#Time in ticks to print one channel of a chromatic photograph. Default: 120
# Default: 120
# Range: > 1
print_time_chromatic = 120
#Amount of experience awarded per printed black and white Photograph. Default: 2
# Default: 2
# Range: 0 ~ 99
experience_black_and_white = 2
#Amount of experience awarded per printed color Photograph. Default: 4
# Default: 4
# Range: 0 ~ 99
experience_color = 4
#Amount of experience awarded per printed chromatic Photograph (when all three channels have been printed). Default: 5
# Default: 5
# Range: 0 ~ 99
experience_chromatic = 5
[photographs]
#How many photographs can be stacked in Stacked Photographs item. Default: 16.
#Larger numbers may cause errors. Use at your own risk. 32 should be fine though.
# Default: 16
# Range: 2 ~ 64
stacked_photographs_size = 16
[misc]
#Film rolls can be renamed by using the item. No experience cost. Default: true
film_roll_easy_renaming = true
#Increases item name length limit for Interplanar Projector to 150 characters. Vanilla limit: 50.
#Default: true
increase_interplanar_projector_name_limit = true
[integration]
#Create Deployers will be able to insert/swap attachments on Camera Stand. Default: true
create_deployer_stand_hotswap = true
#You wouldn't need to touch these settings most likely. They are there to help debug/fix some weird issues.
[debug]
#Clean up data about timed-out expected exposure uploads on level/server save. Default: true
cleanup_timed_out_expected_uploads = true
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#General settings
[general]
#Blacklisted Sounds - add the name of the sounds to blacklist, separated with comma
#Default: "ui.", "music.", "ambient."
forbiddenSounds = ["ui.", "music.", "ambient."]
#General mod muffling, any sound from these mods will be muffled down to the provided volume.
#Name of the mod and desired volume, separated by ":"
#Example: "minecraft:50", "extremesoundmuffler:0"
#Default: empty
modsMuffled = []
#Allow the "ALL" sounds list to include the blacklisted sounds?
#Default: false
lawfulAllList = false
#Volume set when pressed the mute button by default
#Default: 0
# Default: 0.0
# Range: 0.0 ~ 0.9
defaultMuteVolume = 0.0
#Set to true to move the muffle and play buttons to the left side of the GUI
#Default: false
leftButtons = false
#Show tips in the Muffler screen?
#Default: true
showTip = true
#Whether or not use the dark theme
#Default: false
useDarkTheme = false
#Inventory button settings
[inventory_button]
#Disable the Muffle button in the player inventory?
#Default: false
disableInventoryButton = false
#Coordinates for the Muffler button in the player inventory.
# You can change this in game by holding the RMB over the button and draging it around
#Default: 75
# Default: 75
# Range: > -2147483648
invButtonX = 75
#Coordinates for the Muffler button in the player inventory.
#You can change this in game by holding the RMB over the button and draging it around
#Default: 7
# Default: 7
# Range: > -2147483648
invButtonY = 7
#Disable the Muffle button in the creative player inventory?
#Default: false
disableCreativeInventoryButton = false
#Coordinates for the Muffler button in the creative player inventory.
# You can change this in game by holding the RMB over the button and draging it around
#Default: 2
# Default: 2
# Range: > -2147483648
creativeInvButtonX = 2
#Coordinates for the Muffler button in the creative player inventory.
#You can change this in game by holding the RMB over the button and draging it around
#Default: 2
# Default: 2
# Range: > -2147483648
creativeInvButtonY = 2
#Anchor settings
[Anchors]
#Disable the Anchors?
#Default: false
disableAnchors = false
#Set max size for anchors (Warning: high values may cause LAG!).
#Default: 32
# Default: 32
# Range: > 1
anchorRange = 32
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#Indigo properties file
#Fri Oct 02 16:17:55 EEST 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto
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type = custom_gui_screens
overridden_screens {
}
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type = customizablemenus
net.minecraft.client.gui.screens.TitleScreen {
}
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type = layout_editor_widget_settings
settings {
offset_x = -212.0
offset_y = 0.0
inner_width = 200.0
inner_height = 300.0
snapping_side = top-right
expanded = true
visible = true
}
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##[legacy]
B:custom_guis_ported = 'true';
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##[general]
I:default_gui_scale = '-1';
B:force_fullscreen = 'false';
B:play_vanilla_menu_music = 'true';
##[customization]
B:modpack_mode = 'true';
B:show_customization_overlay = 'true';
B:advanced_customization_mode = 'false';
##[loading]
B:game_intro_fade_out = 'true';
S:game_intro_sound_channel = 'master';
S:preload_resources = '';
B:allow_game_intro_skip = 'true';
S:game_intro_animation_name = '';
F:game_intro_volume = '1.0';
S:custom_game_intro_skip_text = '';
##[window]
B:show_custom_window_icon = 'true';
S:custom_window_icon_macos = '/config/fancymenu/assets/icon.icns';
S:custom_window_icon_32 = '/config/fancymenu/assets/favicon-32x32.png';
S:custom_window_title = 'Aero smp';
S:custom_window_icon_16 = '/config/fancymenu/assets/favicon-16x16.png';
##[global_customizations]
B:global_slider_background_nine_slice = 'false';
S:global_slider_handle_hover = '';
S:global_button_background_normal = '';
B:global_button_label_shadow = 'true';
S:global_button_background_inactive = '';
B:global_button_background_nine_slice = 'false';
S:global_button_label_hover_color = '';
F:global_slider_label_scale = '1.0';
S:global_button_label_base_color = '';
S:global_button_click_sound = '';
S:global_slider_label_base_color = '';
B:global_button_label_underline_on_hover = 'false';
I:global_button_background_nine_slice_border_right = '5';
I:global_slider_background_nine_slice_border_top = '5';
I:global_slider_handle_nine_slice_border_top = '5';
I:global_slider_handle_nine_slice_border_bottom = '5';
F:global_button_label_scale = '1.0';
S:global_slider_label_scale_raw = '';
S:global_slider_handle_inactive = '';
B:global_slider_label_shadow = 'true';
S:global_button_label_scale_raw = '';
I:global_slider_handle_nine_slice_border_right = '5';
S:global_slider_label_hover_color = '';
I:global_slider_background_nine_slice_border_bottom = '5';
S:global_menu_music_tracks = '';
I:global_slider_background_nine_slice_border_left = '5';
S:global_button_background_hover = '';
I:global_button_background_nine_slice_border_top = '5';
S:global_slider_background = '';
I:global_button_background_nine_slice_border_bottom = '5';
B:global_slider_label_underline_on_hover = 'false';
B:global_slider_handle_nine_slice = 'false';
I:global_button_background_nine_slice_border_left = '5';
B:global_button_background_transparent = 'false';
B:seamless_world_loading = 'false';
B:global_slider_background_transparent = 'false';
S:global_slider_handle_normal = '';
I:global_slider_background_nine_slice_border_right = '5';
S:global_background_panorama = 'pano';
I:global_slider_handle_nine_slice_border_left = '5';
S:global_menu_background_texture = '';
##[multiplayer_screen]
B:show_multiplayer_screen_server_icons = 'true';
##[singleplayer_screen]
B:show_singleplayer_screen_world_icons = 'true';
##[layout_editor]
B:show_layout_editor_grid = 'true';
B:enable_element_rotation_controls = 'true';
D:anchor_overlay_hover_charging_time_seconds = '2.0';
B:anchor_overlay_change_anchor_on_element_hover = 'true';
B:anchor_overlay_show_all_connection_lines = 'false';
I:layout_editor_grid_size = '10';
S:anchor_overlay_color_border_override = '';
B:layout_editor_grid_snapping = 'true';
B:anchor_overlay_change_anchor_on_area_hover = 'true';
S:anchor_overlay_color_base_override = '';
F:anchor_overlay_opacity_normal = '0.5';
F:anchor_overlay_opacity_busy = '0.7';
S:anchor_overlay_visibility_mode = 'dragging';
F:layout_editor_grid_snapping_strength = '1.0';
B:invert_anchor_overlay_color = 'false';
B:enable_element_tilting_controls = 'true';
##[ui]
B:enable_ui_animations = 'true';
S:ui_scale_v2 = 'auto';
I:context_menu_hover_open_speed = '1';
S:ui_theme = 'dark';
B:pip_window_docking = 'true';
B:enable_ui_blur = 'false';
F:ui_blur_intensity = '3.0';
B:use_minecraft_font = 'false';
B:play_ui_click_sounds = 'true';
B:smooth_font_multiline_rendering = 'false';
##[debug_overlay]
B:show_debug_overlay = 'false';
B:debug_overlay_show_basic_screen_category = 'true';
B:debug_overlay_show_resources_category = 'true';
B:debug_overlay_show_system_category = 'true';
B:debug_overlay_show_advanced_screen_category = 'true';
##[tutorial]
B:show_welcome_screen = 'false';
##[keyframe_editor]
B:arrow_keys_move_preview = 'false';
##[advanced]
L:placeholder_caching_duration_ms = '30';
L:requirement_caching_duration_ms = '0';
##[dev]
B:mcp_server_enabled = 'false';
B:dev_pip_window_debug = 'false';
B:dev_force_mcef_missing = 'false';
B:dev_force_watermedia_missing = 'false';
I:mcp_server_port = '48561';
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type = panorama
panorama-meta {
name = pano
speed = 1.0
fov = 90.0
angle = 0.0
start_rotation = 20
}
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type = scheduler_instances
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}
@@ -0,0 +1,374 @@
{
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"text_editor_text_formatting_brackets_color": {
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}
+374
View File
@@ -0,0 +1,374 @@
{
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},
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"hex": "#FFFFFFFF"
},
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"hex": "#262626AE"
},
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"hex": "#5D616464"
},
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"hex": "#262626D8"
},
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"hex": "#5D616464"
},
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"hex": "#4F4F4FAE"
},
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"hex": "#2B2B2B64"
},
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"hex": "#05050549"
},
"ui_blur_interface_area_border_color": {
"hex": "#5D616464"
},
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"hex": "#7D7D8335"
},
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"hex": "#47474766"
},
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"hex": "#7E7E7E66"
},
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"hex": "#539CD44D"
},
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"hex": "#86C6F84D"
},
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"hex": "#5D616464"
},
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"hex": "#CEDDEDFF"
},
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"hex": "#717577FF"
},
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"hex": "#2B2B2B66"
},
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"hex": "#5D616466"
},
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"hex": "#5D616466"
},
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"hex": "#CEDDEDFF"
},
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"hex": "#717577FF"
},
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},
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"hex": "#FFFFFFFF"
},
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},
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"hex": "#FFFFFF0D"
},
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},
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},
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"hex": "#3E4042FF"
},
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},
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"hex": "#3E4042FF"
},
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},
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"hex": "#2B2B2BFF"
},
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"hex": "#262626FF"
},
"ui_interface_area_border_color": {
"hex": "#3B3B3BFF"
},
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},
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"hex": "#282828FF"
},
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"hex": "#34A2F5FF"
},
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},
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"hex": "#3B3B3BFF"
},
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"hex": "#CEDDEDFF"
},
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"hex": "#717577FF"
},
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"hex": "#2B2B2BFF"
},
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"hex": "#3B3B3BFF"
},
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"hex": "#3B3B3BFF"
},
"ui_interface_input_field_text_color_normal": {
"hex": "#CEDDEDFF"
},
"ui_interface_input_field_text_color_uneditable": {
"hex": "#717577FF"
},
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},
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"hex": "#FFFFFFFF"
},
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"hex": "#2B2B2BFF"
},
"info_color": {
"hex": "#0381FFFF"
},
"success_color": {
"hex": "#31CE05FF"
},
"error_color": {
"hex": "#ED4545FF"
},
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"hex": "#E59B12FF"
},
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},
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"hex": "#404040FF"
},
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"hex": "#5A5A5AFF"
},
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"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_border_rotation_controls_color": {
"hex": "#9E2BFFFF"
},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#FFB52BFF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#91FF2BFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_element_border_display_line_background_color": {
"hex": "#00000080"
},
"layout_editor_element_border_display_line_text_color": {
"hex": "#FFFFFFFF"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"menu_bar_close_icon_color": {
"hex": "#DA3C1EFF"
},
"pip_docking_overlay_color": {
"hex": "#4096FF50"
},
"pip_docking_overlay_border_color": {
"hex": "#4096FFC8"
},
"pip_input_blocked_overlay_color": {
"hex": "#FFFFFF3C"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
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},
"actions_entry_background_color_action": {
"hex": "#3A3F44FF"
},
"actions_entry_background_color_action_hover": {
"hex": "#44494EFF"
},
"actions_entry_background_color_if": {
"hex": "#263F55FF"
},
"actions_entry_background_color_if_hover": {
"hex": "#2D516EFF"
},
"actions_entry_background_color_else_if": {
"hex": "#392D4FFF"
},
"actions_entry_background_color_else_if_hover": {
"hex": "#463A5FFF"
},
"actions_entry_background_color_else": {
"hex": "#4E3721FF"
},
"actions_entry_background_color_else_hover": {
"hex": "#5F462DFF"
},
"actions_entry_background_color_while": {
"hex": "#234A42FF"
},
"actions_entry_background_color_while_hover": {
"hex": "#2D5C52FF"
},
"actions_entry_background_color_delay": {
"hex": "#524C24FF"
},
"actions_entry_background_color_delay_hover": {
"hex": "#635C30FF"
},
"actions_entry_background_color_execute_later": {
"hex": "#344660FF"
},
"actions_entry_background_color_execute_later_hover": {
"hex": "#3F5470FF"
},
"actions_entry_background_color_folder": {
"hex": "#50303CFF"
},
"actions_entry_background_color_folder_hover": {
"hex": "#613E4DFF"
},
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"hex": "#3A3B3EFF"
},
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"hex": "#47484CFF"
},
"actions_chain_indicator_color": {
"hex": "#587096B4"
},
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"hex": "#64B5F6D2"
},
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"hex": "#FFC147DC"
},
"actions_minimap_background_color": {
"hex": "#181B20C8"
},
"actions_minimap_border_color": {
"hex": "#5E636CDC"
},
"actions_minimap_viewport_color": {
"hex": "#FFFFFF23"
},
"actions_minimap_viewport_border_color": {
"hex": "#D2DEFF64"
},
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"hex": "#78AADCDC"
},
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"hex": "#3E86A0FF"
},
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},
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},
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"hex": "#474747FF"
},
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"hex": "#CEDDEDFF"
},
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"hex": "#64A5ECFF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#5B5C5EFF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#899396FF"
},
"text_editor_text_color": {
"hex": "#9EAAB8FF"
},
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"hex": "#EB7F7FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#EBC97FFF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#BEEB7FFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#7FEBE6FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#7F9EEBFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#967FEBFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#D47FEBFF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#F53636FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#F59236FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#F5E536FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#69F536FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#3689F5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FCDF03FF"
}
}
@@ -0,0 +1,374 @@
{
"identifier": "dark_high_contrast",
"display_name": "fancymenu.ui.themes.dark_high_contrast",
"allow_blur": false,
"allow_animations": false,
"interface_corner_rounding_radius": 0.0,
"widget_corner_rounding_radius": 0.0,
"ui_blur_icon_button_hover_color": {
"hex": "#FFFFFF0D"
},
"ui_blur_icon_texture_color": {
"hex": "#FFFFFFFF"
},
"ui_blur_overlay_background_tint": {
"hex": "#000000DC"
},
"ui_blur_overlay_border_color": {
"hex": "#FFFFFFDC"
},
"ui_blur_interface_background_tint": {
"hex": "#000000DC"
},
"ui_blur_interface_border_color": {
"hex": "#FFFFFFDC"
},
"ui_blur_interface_title_bar_tint": {
"hex": "#0C0C0CDC"
},
"ui_blur_interface_area_background_color_type_1": {
"hex": "#080808DC"
},
"ui_blur_interface_area_background_color_type_2": {
"hex": "#000000DC"
},
"ui_blur_interface_area_border_color": {
"hex": "#FFFFFFDC"
},
"ui_blur_interface_area_entry_selected_color": {
"hex": "#FFAA0078"
},
"ui_blur_interface_widget_background_color_normal_type_1": {
"hex": "#080808DC"
},
"ui_blur_interface_widget_background_color_normal_type_2": {
"hex": "#FFAA00C8"
},
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"hex": "#1E1E1EDC"
},
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"hex": "#FFD200DC"
},
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"hex": "#FFFFFFDC"
},
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"hex": "#FFFFFFFF"
},
"ui_blur_interface_widget_label_color_inactive": {
"hex": "#BEBEBEFF"
},
"ui_blur_interface_input_field_background_color": {
"hex": "#000000DC"
},
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"hex": "#FFFFFFDC"
},
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"hex": "#FFAA00DC"
},
"ui_blur_interface_input_field_text_color_normal": {
"hex": "#FFFFFFFF"
},
"ui_blur_interface_input_field_text_color_uneditable": {
"hex": "#BEBEBEFF"
},
"ui_blur_interface_input_field_suggestion_text_color": {
"hex": "#C8C8C8FF"
},
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"hex": "#FFFFFFFF"
},
"ui_blur_tooltip_background_tint": {
"hex": "#000000E6"
},
"ui_icon_button_hover_color": {
"hex": "#FFFFFF0D"
},
"ui_icon_texture_color": {
"hex": "#FFFFFFFF"
},
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},
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},
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"hex": "#000000FF"
},
"ui_interface_border_color": {
"hex": "#FFFFFFFF"
},
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"hex": "#0C0C0CFF"
},
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"hex": "#080808FF"
},
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"hex": "#000000FF"
},
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"hex": "#FFFFFFFF"
},
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"hex": "#FFAA00FF"
},
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"hex": "#080808FF"
},
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"hex": "#FFAA00FF"
},
"ui_interface_widget_background_color_hover_type_1": {
"hex": "#1E1E1EFF"
},
"ui_interface_widget_border_color": {
"hex": "#FFFFFFFF"
},
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"hex": "#FFFFFFFF"
},
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"hex": "#BEBEBEFF"
},
"ui_interface_input_field_background_color": {
"hex": "#000000FF"
},
"ui_interface_input_field_border_color_normal": {
"hex": "#FFFFFFFF"
},
"ui_interface_input_field_border_color_focused": {
"hex": "#FFAA00FF"
},
"ui_interface_input_field_text_color_normal": {
"hex": "#FFFFFFFF"
},
"ui_interface_input_field_text_color_uneditable": {
"hex": "#BEBEBEFF"
},
"ui_interface_input_field_suggestion_text_color": {
"hex": "#C8C8C8FF"
},
"ui_interface_generic_text_color": {
"hex": "#FFFFFFFF"
},
"ui_tooltip_background_color": {
"hex": "#000000FF"
},
"info_color": {
"hex": "#0381FFFF"
},
"success_color": {
"hex": "#00FF80FF"
},
"error_color": {
"hex": "#FF4040FF"
},
"warning_color": {
"hex": "#FFD000FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#FFAA00FF"
},
"layout_editor_grid_color_normal": {
"hex": "#FFFFFF8C"
},
"layout_editor_grid_color_center": {
"hex": "#FFAA00B4"
},
"layout_editor_element_border_color_normal": {
"hex": "#FFFFFFFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#FFAA00FF"
},
"layout_editor_element_border_rotation_controls_color": {
"hex": "#00C8FFFF"
},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#FFD000FF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#00FF80FF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#FF4040DC"
},
"layout_editor_element_border_display_line_background_color": {
"hex": "#000000B4"
},
"layout_editor_element_border_display_line_text_color": {
"hex": "#FFFFFFFF"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#00FFB4FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#00966EFF"
},
"menu_bar_close_icon_color": {
"hex": "#FF4040FF"
},
"pip_docking_overlay_color": {
"hex": "#FFAA0078"
},
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"hex": "#FFAA00DC"
},
"pip_input_blocked_overlay_color": {
"hex": "#FFFFFF3C"
},
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"hex": "#FFFFFF8C"
},
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"hex": "#FFAA00C8"
},
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"hex": "#0F0F0FFF"
},
"actions_entry_background_color_action_hover": {
"hex": "#1E1E1EFF"
},
"actions_entry_background_color_if": {
"hex": "#001E3CFF"
},
"actions_entry_background_color_if_hover": {
"hex": "#002D5AFF"
},
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"hex": "#23003CFF"
},
"actions_entry_background_color_else_if_hover": {
"hex": "#37005AFF"
},
"actions_entry_background_color_else": {
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},
"actions_entry_background_color_else_hover": {
"hex": "#5A3700FF"
},
"actions_entry_background_color_while": {
"hex": "#002D28FF"
},
"actions_entry_background_color_while_hover": {
"hex": "#00413AFF"
},
"actions_entry_background_color_delay": {
"hex": "#3C3200FF"
},
"actions_entry_background_color_delay_hover": {
"hex": "#554600FF"
},
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"hex": "#001E46FF"
},
"actions_entry_background_color_execute_later_hover": {
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},
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},
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},
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},
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},
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},
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},
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"hex": "#FFD000F0"
},
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},
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},
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},
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"hex": "#FFAA008C"
},
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"hex": "#FFAA00DC"
},
"bullet_list_dot_color_1": {
"hex": "#FFAA00FF"
},
"bullet_list_dot_color_2": {
"hex": "#00C8FFFF"
},
"bullet_list_dot_color_3": {
"hex": "#00FF80FF"
},
"input_field_suggestions_background_color": {
"hex": "#000000FF"
},
"input_field_suggestions_text_color_normal": {
"hex": "#FFFFFFFF"
},
"input_field_suggestions_text_color_selected": {
"hex": "#FFAA00FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#C8C8C8FF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#FFFFFFFF"
},
"text_editor_text_color": {
"hex": "#FFFFFFFF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#FF4040FF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#FFD000FF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#00FF80FF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#00C8FFFF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#78B4FFFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#C878FFFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#FF78C8FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#FF6464FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#FFAA00FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#FFE650FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#00FFA0FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#00DCC8FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FFD000FF"
}
}
+374
View File
@@ -0,0 +1,374 @@
{
"identifier": "light",
"display_name": "fancymenu.ui.themes.light",
"allow_blur": true,
"allow_animations": true,
"interface_corner_rounding_radius": 6.0,
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"ui_blur_icon_button_hover_color": {
"hex": "#2C313A0D"
},
"ui_blur_icon_texture_color": {
"hex": "#2C313AFF"
},
"ui_blur_overlay_background_tint": {
"hex": "#F8FAFDB4"
},
"ui_blur_overlay_border_color": {
"hex": "#CED4DD96"
},
"ui_blur_interface_background_tint": {
"hex": "#F8FAFDD2"
},
"ui_blur_interface_border_color": {
"hex": "#B4B9BEA8"
},
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"hex": "#EBEFF5D2"
},
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"hex": "#FFFFFF96"
},
"ui_blur_interface_area_background_color_type_2": {
"hex": "#F2F6FB8C"
},
"ui_blur_interface_area_border_color": {
"hex": "#CCD2DC8C"
},
"ui_blur_interface_area_entry_selected_color": {
"hex": "#CEE0FF82"
},
"ui_blur_interface_widget_background_color_normal_type_1": {
"hex": "#FFFFFF96"
},
"ui_blur_interface_widget_background_color_normal_type_2": {
"hex": "#D8E9FF96"
},
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},
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"hex": "#F1F4F8FF"
},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"hex": "#F59E0BFF"
}
}
@@ -0,0 +1,374 @@
{
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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}
}
@@ -0,0 +1,374 @@
{
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},
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},
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},
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},
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},
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},
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},
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"hex": "#3C2D24FF"
},
"ui_blur_tooltip_background_tint": {
"hex": "#FFF9F2DC"
},
"ui_icon_button_hover_color": {
"hex": "#3C2D240D"
},
"ui_icon_texture_color": {
"hex": "#3C2D24FF"
},
"ui_overlay_background_color": {
"hex": "#F5EEE5FF"
},
"ui_overlay_border_color": {
"hex": "#D0BEAEFF"
},
"ui_interface_background_color": {
"hex": "#FBF5EDFF"
},
"ui_interface_border_color": {
"hex": "#D0BEAEFF"
},
"ui_interface_title_bar_color": {
"hex": "#ECE1D4FF"
},
"ui_interface_area_background_color_type_1": {
"hex": "#FFFBF6FF"
},
"ui_interface_area_background_color_type_2": {
"hex": "#F4E9DDFF"
},
"ui_interface_area_border_color": {
"hex": "#D0BEAEFF"
},
"ui_interface_area_entry_selected_color": {
"hex": "#FFD5B0FF"
},
"ui_interface_widget_background_color_normal_type_1": {
"hex": "#FFFAF5FF"
},
"ui_interface_widget_background_color_normal_type_2": {
"hex": "#FFCC9EFF"
},
"ui_interface_widget_background_color_hover_type_1": {
"hex": "#FFE2C6FF"
},
"ui_interface_widget_border_color": {
"hex": "#C6B6A8FF"
},
"ui_interface_widget_label_color_normal": {
"hex": "#382A22FF"
},
"ui_interface_widget_label_color_inactive": {
"hex": "#887C70FF"
},
"ui_interface_input_field_background_color": {
"hex": "#FFFAF5FF"
},
"ui_interface_input_field_border_color_normal": {
"hex": "#C8B8AAFF"
},
"ui_interface_input_field_border_color_focused": {
"hex": "#E67E3CFF"
},
"ui_interface_input_field_text_color_normal": {
"hex": "#382A22FF"
},
"ui_interface_input_field_text_color_uneditable": {
"hex": "#968A7EFF"
},
"ui_interface_input_field_suggestion_text_color": {
"hex": "#A2968AFF"
},
"ui_interface_generic_text_color": {
"hex": "#382A22FF"
},
"ui_tooltip_background_color": {
"hex": "#F8F1E9FF"
},
"info_color": {
"hex": "#0381FFFF"
},
"success_color": {
"hex": "#20996AFF"
},
"error_color": {
"hex": "#DA4E3AFF"
},
"warning_color": {
"hex": "#E67E3CFF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#E67E3CFF"
},
"layout_editor_grid_color_normal": {
"hex": "#DB8C5864"
},
"layout_editor_grid_color_center": {
"hex": "#C16E4078"
},
"layout_editor_element_border_color_normal": {
"hex": "#E67E3CFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#F4A460FF"
},
"layout_editor_element_border_rotation_controls_color": {
"hex": "#AA6836FF"
},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#EC9C4EFF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#78AA6EFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#DA4E3AC8"
},
"layout_editor_element_border_display_line_background_color": {
"hex": "#00000060"
},
"layout_editor_element_border_display_line_text_color": {
"hex": "#FFFFFFFF"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#5CB08CFF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#38785EFF"
},
"menu_bar_close_icon_color": {
"hex": "#E67E3CFF"
},
"pip_docking_overlay_color": {
"hex": "#E67E3C50"
},
"pip_docking_overlay_border_color": {
"hex": "#E67E3CC8"
},
"pip_input_blocked_overlay_color": {
"hex": "#FFFFFF3C"
},
"scroll_grabber_color_normal": {
"hex": "#BAAA9C8C"
},
"scroll_grabber_color_hover": {
"hex": "#A09286B4"
},
"actions_entry_background_color_action": {
"hex": "#EFE8E0FF"
},
"actions_entry_background_color_action_hover": {
"hex": "#E4DBD1FF"
},
"actions_entry_background_color_if": {
"hex": "#E7F2FFFF"
},
"actions_entry_background_color_if_hover": {
"hex": "#D6E8FAFF"
},
"actions_entry_background_color_else_if": {
"hex": "#F4E9FAFF"
},
"actions_entry_background_color_else_if_hover": {
"hex": "#E8D9F3FF"
},
"actions_entry_background_color_else": {
"hex": "#FFEFDDFF"
},
"actions_entry_background_color_else_hover": {
"hex": "#FFE2C6FF"
},
"actions_entry_background_color_while": {
"hex": "#E3F5EFFF"
},
"actions_entry_background_color_while_hover": {
"hex": "#D2EEE5FF"
},
"actions_entry_background_color_delay": {
"hex": "#FFF6D6FF"
},
"actions_entry_background_color_delay_hover": {
"hex": "#FFEBBEFF"
},
"actions_entry_background_color_execute_later": {
"hex": "#E6EEFFFF"
},
"actions_entry_background_color_execute_later_hover": {
"hex": "#D2E0FFFF"
},
"actions_entry_background_color_folder": {
"hex": "#FAE5DCFF"
},
"actions_entry_background_color_folder_hover": {
"hex": "#F3D4C8FF"
},
"actions_entry_background_color_generic_block": {
"hex": "#F2ECE6FF"
},
"actions_entry_background_color_generic_block_hover": {
"hex": "#E6DED6FF"
},
"actions_chain_indicator_color": {
"hex": "#AE846AA0"
},
"actions_chain_indicator_hovered_color": {
"hex": "#E67E3CD2"
},
"actions_chain_indicator_selected_color": {
"hex": "#EC9C4EDC"
},
"actions_minimap_background_color": {
"hex": "#FAF4ECE1"
},
"actions_minimap_border_color": {
"hex": "#C6B8AADC"
},
"actions_minimap_viewport_color": {
"hex": "#0000001C"
},
"actions_minimap_viewport_border_color": {
"hex": "#987E6E78"
},
"actions_minimap_tooltip_border_color": {
"hex": "#E67E3CDC"
},
"bullet_list_dot_color_1": {
"hex": "#E67E3CFF"
},
"bullet_list_dot_color_2": {
"hex": "#C07652FF"
},
"bullet_list_dot_color_3": {
"hex": "#96AA72FF"
},
"input_field_suggestions_background_color": {
"hex": "#FAF4ECFF"
},
"input_field_suggestions_text_color_normal": {
"hex": "#382A22FF"
},
"input_field_suggestions_text_color_selected": {
"hex": "#D0682EFF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#9C9186FF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#786E64FF"
},
"text_editor_text_color": {
"hex": "#382A22FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#DA4E3AFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#E67E3CFF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#76A65CFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#369C86FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#4A84D2FF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#A066D2FF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#CA5C96FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#DA4E3AFF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#E67E3CFF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#D6AC56FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#58AA76FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#3E828CFF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#E67E3CFF"
}
}
+374
View File
@@ -0,0 +1,374 @@
{
"identifier": "purple_void",
"display_name": "fancymenu.ui.themes.purple_void",
"allow_blur": true,
"allow_animations": true,
"interface_corner_rounding_radius": 6.0,
"widget_corner_rounding_radius": 6.0,
"ui_blur_icon_button_hover_color": {
"hex": "#D2B4FF10"
},
"ui_blur_icon_texture_color": {
"hex": "#EBEBEEFF"
},
"ui_blur_overlay_background_tint": {
"hex": "#0C0C0EBE"
},
"ui_blur_overlay_border_color": {
"hex": "#34343CAA"
},
"ui_blur_interface_background_tint": {
"hex": "#0A0A0CDC"
},
"ui_blur_interface_border_color": {
"hex": "#34343CAA"
},
"ui_blur_interface_title_bar_tint": {
"hex": "#101012DC"
},
"ui_blur_interface_area_background_color_type_1": {
"hex": "#0E0E10AA"
},
"ui_blur_interface_area_background_color_type_2": {
"hex": "#0A0A0C9B"
},
"ui_blur_interface_area_border_color": {
"hex": "#3A3A40A0"
},
"ui_blur_interface_area_entry_selected_color": {
"hex": "#3C205C96"
},
"ui_blur_interface_widget_background_color_normal_type_1": {
"hex": "#101012A0"
},
"ui_blur_interface_widget_background_color_normal_type_2": {
"hex": "#16161AA0"
},
"ui_blur_interface_widget_background_color_hover_type_1": {
"hex": "#3C1E60B4"
},
"ui_blur_interface_widget_background_color_hover_type_2": {
"hex": "#A85CF0B4"
},
"ui_blur_interface_widget_border_color": {
"hex": "#3A3A40AA"
},
"ui_blur_interface_widget_label_color_normal": {
"hex": "#EBEBEEFF"
},
"ui_blur_interface_widget_label_color_inactive": {
"hex": "#91919AFF"
},
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"hex": "#101012A0"
},
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"hex": "#3A3A40A0"
},
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"hex": "#AA60FFD2"
},
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"hex": "#EBEBEEFF"
},
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"hex": "#91919AFF"
},
"ui_blur_interface_input_field_suggestion_text_color": {
"hex": "#787882FF"
},
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"hex": "#EBEBEEFF"
},
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"hex": "#0C0C0EDC"
},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"hex": "#34343CFF"
},
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"hex": "#EBEBEEFF"
},
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"hex": "#91919AFF"
},
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"hex": "#0E0E10FF"
},
"ui_interface_input_field_border_color_normal": {
"hex": "#34343CFF"
},
"ui_interface_input_field_border_color_focused": {
"hex": "#AA60FFFF"
},
"ui_interface_input_field_text_color_normal": {
"hex": "#EBEBEEFF"
},
"ui_interface_input_field_text_color_uneditable": {
"hex": "#91919AFF"
},
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"hex": "#787882FF"
},
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"hex": "#EBEBEEFF"
},
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"hex": "#101012FF"
},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#ECA84AFF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#60D2AAFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#EC4E60C8"
},
"layout_editor_element_border_display_line_background_color": {
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},
"layout_editor_element_border_display_line_text_color": {
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},
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"hex": "#60D2AAFF"
},
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"hex": "#2E765CFF"
},
"menu_bar_close_icon_color": {
"hex": "#EC6276FF"
},
"pip_docking_overlay_color": {
"hex": "#A058F85A"
},
"pip_docking_overlay_border_color": {
"hex": "#A058F8C8"
},
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},
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},
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},
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},
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},
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},
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},
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"hex": "#141418FF"
},
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"hex": "#1C1C20FF"
},
"actions_entry_background_color_else": {
"hex": "#141418FF"
},
"actions_entry_background_color_else_hover": {
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},
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},
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},
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},
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},
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},
"actions_entry_background_color_execute_later_hover": {
"hex": "#1C1C20FF"
},
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},
"actions_entry_background_color_folder_hover": {
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},
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"hex": "#141418FF"
},
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"hex": "#1C1C20FF"
},
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},
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"hex": "#AA60FFD2"
},
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"hex": "#C884FFDC"
},
"actions_minimap_background_color": {
"hex": "#0A0A0CD2"
},
"actions_minimap_border_color": {
"hex": "#3C3C44DC"
},
"actions_minimap_viewport_color": {
"hex": "#FFFFFF20"
},
"actions_minimap_viewport_border_color": {
"hex": "#BEBEC878"
},
"actions_minimap_tooltip_border_color": {
"hex": "#AA60FFDC"
},
"bullet_list_dot_color_1": {
"hex": "#AA60FFFF"
},
"bullet_list_dot_color_2": {
"hex": "#8456C4FF"
},
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"hex": "#60D2AAFF"
},
"input_field_suggestions_background_color": {
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},
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"hex": "#EBEBEEFF"
},
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"hex": "#AA60FFFF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#606068FF"
},
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},
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"hex": "#DADAE0FF"
},
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"hex": "#C884FFFF"
},
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"hex": "#ECA84AFF"
},
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"hex": "#7ED6A6FF"
},
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"hex": "#70BAE0FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#868CE8FF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#B478E8FF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#DC78C8FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#EC4E60FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#ECA84AFF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#EECC60FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#78DCA0FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#70AAD2FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#C884FFFF"
}
}
@@ -0,0 +1,374 @@
{
"identifier": "spooky_season",
"display_name": "fancymenu.ui.themes.spooky_season",
"allow_blur": true,
"allow_animations": true,
"interface_corner_rounding_radius": 6.0,
"widget_corner_rounding_radius": 6.0,
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},
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},
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"hex": "#100D14B9"
},
"ui_blur_overlay_border_color": {
"hex": "#4E4656A0"
},
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"hex": "#120F17D7"
},
"ui_blur_interface_border_color": {
"hex": "#4E4656A0"
},
"ui_blur_interface_title_bar_tint": {
"hex": "#1E1822D7"
},
"ui_blur_interface_area_background_color_type_1": {
"hex": "#1B161F9B"
},
"ui_blur_interface_area_background_color_type_2": {
"hex": "#130F1796"
},
"ui_blur_interface_area_border_color": {
"hex": "#564D6296"
},
"ui_blur_interface_area_entry_selected_color": {
"hex": "#3F2D5096"
},
"ui_blur_interface_widget_background_color_normal_type_1": {
"hex": "#1F192496"
},
"ui_blur_interface_widget_background_color_normal_type_2": {
"hex": "#753F1996"
},
"ui_blur_interface_widget_background_color_hover_type_1": {
"hex": "#322337AA"
},
"ui_blur_interface_widget_background_color_hover_type_2": {
"hex": "#915222AA"
},
"ui_blur_interface_widget_border_color": {
"hex": "#564D6296"
},
"ui_blur_interface_widget_label_color_normal": {
"hex": "#F2E7D9FF"
},
"ui_blur_interface_widget_label_color_inactive": {
"hex": "#968F9DFF"
},
"ui_blur_interface_input_field_background_color": {
"hex": "#1B161F96"
},
"ui_blur_interface_input_field_border_color_normal": {
"hex": "#564D6296"
},
"ui_blur_interface_input_field_border_color_focused": {
"hex": "#D4782BC8"
},
"ui_blur_interface_input_field_text_color_normal": {
"hex": "#F2E7D9FF"
},
"ui_blur_interface_input_field_text_color_uneditable": {
"hex": "#968F9DFF"
},
"ui_blur_interface_input_field_suggestion_text_color": {
"hex": "#857C8DFF"
},
"ui_blur_interface_generic_text_color": {
"hex": "#F2E7D9FF"
},
"ui_blur_tooltip_background_tint": {
"hex": "#141019DC"
},
"ui_icon_button_hover_color": {
"hex": "#F2E7D90D"
},
"ui_icon_texture_color": {
"hex": "#F2E7D9FF"
},
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},
"ui_overlay_border_color": {
"hex": "#484152FF"
},
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},
"ui_interface_border_color": {
"hex": "#484152FF"
},
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},
"ui_interface_area_background_color_type_1": {
"hex": "#1C1721FF"
},
"ui_interface_area_background_color_type_2": {
"hex": "#141019FF"
},
"ui_interface_area_border_color": {
"hex": "#484152FF"
},
"ui_interface_area_entry_selected_color": {
"hex": "#3A284AFF"
},
"ui_interface_widget_background_color_normal_type_1": {
"hex": "#1E1823FF"
},
"ui_interface_widget_background_color_normal_type_2": {
"hex": "#7A421BFF"
},
"ui_interface_widget_background_color_hover_type_1": {
"hex": "#2E2134FF"
},
"ui_interface_widget_border_color": {
"hex": "#484152FF"
},
"ui_interface_widget_label_color_normal": {
"hex": "#F2E7D9FF"
},
"ui_interface_widget_label_color_inactive": {
"hex": "#968F9DFF"
},
"ui_interface_input_field_background_color": {
"hex": "#1C1721FF"
},
"ui_interface_input_field_border_color_normal": {
"hex": "#484152FF"
},
"ui_interface_input_field_border_color_focused": {
"hex": "#D4782BFF"
},
"ui_interface_input_field_text_color_normal": {
"hex": "#F2E7D9FF"
},
"ui_interface_input_field_text_color_uneditable": {
"hex": "#968F9DFF"
},
"ui_interface_input_field_suggestion_text_color": {
"hex": "#857C8DFF"
},
"ui_interface_generic_text_color": {
"hex": "#F2E7D9FF"
},
"ui_tooltip_background_color": {
"hex": "#18131DFF"
},
"info_color": {
"hex": "#0381FFFF"
},
"success_color": {
"hex": "#69BA5DFF"
},
"error_color": {
"hex": "#DC5048FF"
},
"warning_color": {
"hex": "#E88E38FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#D86C2BFF"
},
"layout_editor_grid_color_normal": {
"hex": "#9658B46E"
},
"layout_editor_grid_color_center": {
"hex": "#D86C2B82"
},
"layout_editor_element_border_color_normal": {
"hex": "#D86C2BFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#F2984AFF"
},
"layout_editor_element_border_rotation_controls_color": {
"hex": "#9C58D1FF"
},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#E88E38FF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#7EBA56FF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#DC5048C8"
},
"layout_editor_element_border_display_line_background_color": {
"hex": "#00000080"
},
"layout_editor_element_border_display_line_text_color": {
"hex": "#F2E7D9FF"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#46A88DFF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#246052FF"
},
"menu_bar_close_icon_color": {
"hex": "#E8764AFF"
},
"pip_docking_overlay_color": {
"hex": "#D86C2B50"
},
"pip_docking_overlay_border_color": {
"hex": "#D86C2BC8"
},
"pip_input_blocked_overlay_color": {
"hex": "#FFFFFF3C"
},
"scroll_grabber_color_normal": {
"hex": "#5A53628C"
},
"scroll_grabber_color_hover": {
"hex": "#786F81BE"
},
"actions_entry_background_color_action": {
"hex": "#261F2CFF"
},
"actions_entry_background_color_action_hover": {
"hex": "#30273AFF"
},
"actions_entry_background_color_if": {
"hex": "#21293AFF"
},
"actions_entry_background_color_if_hover": {
"hex": "#28344BFF"
},
"actions_entry_background_color_else_if": {
"hex": "#2A213AFF"
},
"actions_entry_background_color_else_if_hover": {
"hex": "#362B4CFF"
},
"actions_entry_background_color_else": {
"hex": "#38281CFF"
},
"actions_entry_background_color_else_hover": {
"hex": "#463424FF"
},
"actions_entry_background_color_while": {
"hex": "#1C312DFF"
},
"actions_entry_background_color_while_hover": {
"hex": "#243E38FF"
},
"actions_entry_background_color_delay": {
"hex": "#3C341AFF"
},
"actions_entry_background_color_delay_hover": {
"hex": "#4B4020FF"
},
"actions_entry_background_color_execute_later": {
"hex": "#232D42FF"
},
"actions_entry_background_color_execute_later_hover": {
"hex": "#2D3A54FF"
},
"actions_entry_background_color_folder": {
"hex": "#37232DFF"
},
"actions_entry_background_color_folder_hover": {
"hex": "#462E3AFF"
},
"actions_entry_background_color_generic_block": {
"hex": "#241F28FF"
},
"actions_entry_background_color_generic_block_hover": {
"hex": "#2E2834FF"
},
"actions_chain_indicator_color": {
"hex": "#89709EAA"
},
"actions_chain_indicator_hovered_color": {
"hex": "#E88E38D2"
},
"actions_chain_indicator_selected_color": {
"hex": "#D4782BDC"
},
"actions_minimap_background_color": {
"hex": "#141019D2"
},
"actions_minimap_border_color": {
"hex": "#5C5568DC"
},
"actions_minimap_viewport_color": {
"hex": "#FFFFFF20"
},
"actions_minimap_viewport_border_color": {
"hex": "#BEAAC86E"
},
"actions_minimap_tooltip_border_color": {
"hex": "#E88E38DC"
},
"bullet_list_dot_color_1": {
"hex": "#E88E38FF"
},
"bullet_list_dot_color_2": {
"hex": "#AA6CCAFF"
},
"bullet_list_dot_color_3": {
"hex": "#8CBA78FF"
},
"input_field_suggestions_background_color": {
"hex": "#1E1924FF"
},
"input_field_suggestions_text_color_normal": {
"hex": "#F2E7D9FF"
},
"input_field_suggestions_text_color_selected": {
"hex": "#E88E38FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#7A7283FF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#9C92A5FF"
},
"text_editor_text_color": {
"hex": "#D8CEC1FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#E8764AFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#ECA058FF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#84C660FF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#5EBEA8FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#6E9CECFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#AA76ECFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#D674B0FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#DC5048FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#E88E38FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#F2C058FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#6ACA84FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#5EA0AAFF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#E88E38FF"
}
}
+2
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type = user_variables
+6
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#If enabled, a gilded overlay will be shown over the food meter when the player has the Nourishment effect.
enableNourishmentHungerOverlay = true
#If enabled, a scrolling overlay will be shown over the health meter when the player has the Comfort effect.
enableComfortHealthOverlay = true
#If enabled, food items will display tooltips showing which effects they grant when eaten, if any. Applies to foods from both Minecraft and this mod.
enableFoodEffectTooltip = true
+60
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[settings]
#If enabled, Novice and Apprentice Farmer villagers will have a chance to buy crops from this mod.
enableFarmerFDTrades = true
#If enabled, the Wandering Trader will have a chance to sell seeds and plantables from this mod.
enableWanderingTraderFDTrades = true
#If enabled, players will be able to reel back rope, bottom to top, when sneak-using with an empty hand on them.
enableRopeReeling = true
#A list of dye colors that, when used as the background color of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
[farming]
#The chance (in decimal percentage) of Rich Soil providing a bone meal boost to a crop planted on it. Set to 0.0 to disable.
# Default: 0.2
# Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#If enabled, tomato crops will be able to climb any rope tagged as farmersdelight:ropes. If disabled, this will be restricted to this mod's rope only.
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true
#Which rope should Tomato Vines leave behind when broken?
defaultTomatoVineRope = "farmersdelight:rope"
[crafting]
#If enabled, the Cooking Pot will provide a Recipe Book on its interface, similar to the one on Crafting Tables and Furnaces.
enableCookingPotRecipeBook = true
#If enabled, storage crates (3x3) for vanilla crops (similar to Quark and Thermal Cultivation) will become craftable.
enableVanillaCropCrates = true
#How much (in decimal percentage) should each level of Fortune increase the odds of obtaining rare results on the Cutting Board? Set to 0.0 to disable.
# Default: 0.1
# Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
[overrides]
#If enabled, soups and stews from Minecraft will grant Nourishment when eaten, similar to meals from this mod.
enableVanillaSoupExtraEffects = true
#If enabled, Rabbit Stew will be given improved food stats, to match its crafting cost.
enableRabbitStewBuff = true
#If enabled, Pumpkin Pie will require the user to sneak to place it down as a block.
enablePumpkinPieSneakToPlace = false
#If enabled, the Dispenser will be able to operate a Cutting Board in front of itself, using stored items as cutting tools.
enableCuttingBoardDispenserBehavior = true
[overrides.stack_size]
#If enabled, any BowlFoodItem in the following list will become stackable to 16, much like Farmer's Delight's meals.
enableStackableSoupItems = true
#List of targeted food items. They must extend the BowlFoodItem class in code to be affected. Defaults to vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
[world]
#If enabled, new loot pools will be added to chest loot across the game, containing items from this mod (ropes, crops, tools etc).
generateFDChestLoot = true
#If enabled, Compost Heaps (structures containing Organic Compost piles) will sometimes generate across Villages.
generateVillageCompostHeaps = true
#If enabled, crops from Farmer's Delight will sometimes replace standard crops in village farm plots.
generateFDCropsOnVillageFarms = true
[debug]
#Tomato crops hanging on rope will force-place a Rope block when broken. Due to technical limitations, this affects things such as commands, making them fail to 'setblock' at first.
#Disable this if this block is preventing you from editing a region in creative or with commands. For normal gameplay, I recommend leaving this enabled.
enableTomatoRopePermanence = true
+24
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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Save memory overhead from empty data component maps/patched
dataComponentPatch = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
+14
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 12
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
+32
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#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = true
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}
+43
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{
"controls": {
"keys": null
},
"movement": {
"flightMode": "DEFAULT",
"horizontalSpeed": 1.0,
"verticalSpeed": 1.0
},
"collision": {
"ignoreTransparent": false,
"ignoreOpenable": false,
"ignoreCustom": false,
"whitelist": {
"ids": [],
"patterns": []
},
"ignoreAll": true,
"alwaysCheck": false
},
"visual": {
"perspective": "INSIDE",
"showPlayer": true,
"showHand": false,
"fullBright": false,
"showSubmersion": false
},
"utility": {
"disableOnDamage": true,
"freezePlayer": false,
"allowInteract": false,
"interactionMode": "CAMERA"
},
"servers": {
"mode": "NONE",
"whitelist": [],
"blacklist": []
},
"notification": {
"notifyFreecam": true,
"notifyTripod": true
}
}
+236
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# Don't change this! Version used to track needed updates.
version = 1
# Scrolls up a 'page' in the Config GUI
[pageUp]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "page.up"
# Scrolls down a 'page' in the Config GUI
[pageDown]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "page.down"
# Scrolls to the top of the Config GUI
[home]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "home"
# Scrolls to the bottom of the Config GUI
[end]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "end"
# Copies the currently hovered or focused config setting
[copy]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "c"
# Pastes the last-copied setting into a compatible new setting
[paste]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "v"
# Not currently used by Fzzy Config - cuts the selected information to a copy buffer
[cut]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "x"
# Saves changes made to the current Config and sends updates to the server
[save]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "s"
# Undos changes made from newest to oldest change
[undo]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "z"
# Opens the context menu for the currently hovered or selected element
[contextMouse]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "mouse"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "mouse.right"
# Backs out to the previous config screen
[back]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "backspace"
# Opens the 'Go-To' menu (Not used to focus the search bar)
[search]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "e"
# Opens the GUI info menu
[info]
ctrl = "default"
shift = "default"
alt = "default"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f1"
# Fully exits all open config GUIs (and saves them as applicable)
[fullExit]
ctrl = "false"
shift = "true"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "escape"
# Focuses the Config GUI search bar
[[find]]
ctrl = "true"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f"
[[find]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f3"
# Opens the context menu for the currently hovered or selected element
[[contextKeyboard]]
ctrl = "false"
shift = "true"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "f10"
[[contextKeyboard]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "menu"
# Not currently used by Fzzy Config - A universal 'Enter' keybind
[[act]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "enter"
[[act]]
ctrl = "false"
shift = "false"
alt = "false"
# 'keyboard' or 'mouse'
type = "keyboard"
# String representation of the key, or the integer keycode
# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'.
key = "keypad.enter"
+4
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@@ -0,0 +1,4 @@
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true
#The color of the text at the gravestone (Hex RGB)
grave_text_color = "FFFFFF"
+20
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@@ -0,0 +1,20 @@
#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = false
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = false
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true
#If this is set to true the grave will replace other blocks if there is no free space above
#Note that this might cause issues with other mods or multiblock structures - This option is not recommended and subject to change
strict_placement = false
@@ -0,0 +1,6 @@
#General settings
[general]
#Items that should not be transferred to curios slots (format: 'modid:item')
blacklisted_items = []
#Whether cursed items (Curse of Binding) should be transferred back to curios slots
transfer_cursed_items = false
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#Whether the ctrl key will instead turn *off* the color gradient on patterns
ctrlTogglesOffStrokeOrder = false
#Whether scrolling up (as opposed to down) will increase the page index of the spellbook, and vice versa
invertSpellbookScrollDirection = false
#Whether scrolling up (as opposed to down) will increase the value of the abacus, and vice versa
invertAbacusScrollDirection = false
#When using a staff, the distance from one dot you have to go to snap to the next dot, where 0.5 means 50% of the way.
# Default: 0.5
# Range: 0.5 ~ 1.0
gridSnapThreshold = 0.5

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