#Chunk radius the client requests for LOD delivery on world join. #The server will deliver at most min(lod_radius, lod_radius_max) chunks. #Change this value in the config screen; it applies automatically without relogging. # Default: 256 # Range: 1 ~ 4096 lod_radius = 256 #Maximum radius the server will honour regardless of what the client requests. #Prevents overloading the server if a client requests an excessively large radius. # Default: 512 # Range: 1 ~ 4096 lod_radius_max = 512 #Number of chunks processed per server tick during LOD delivery. Lower = less TPS impact. # Default: 4 # Range: 1 ~ 64 lod_chunks_per_tick = 4 #How the delivery queue handles chunks in the requested radius: # disk_only (default) — delivers chunks that already exist on disk (e.g. Chunky pregen). # Chunks not on disk are silently skipped; zero server-side chunk generation. # Voxy handles LODs for undelivered chunks asynchronously on the client. # generate — delivers pregenned (disk) chunks first, then generates any remaining # chunks in the radius that are not already pregenned. Only the chunks NOT # found on disk will be generated. May cause TPS lag proportional to the # unpregenned area — keep lod_radius <= your pregen radius to avoid this. lod_generation_mode = "disk_only" #If true (default), the client requests extended LOD delivery on world join. #Set false to deliver LODs only via natural chunk-watch events (no on-join queue at all). lod_send_on_join = true