# Terrain system - records layers of blocks and biomes for maps to render # DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads # options: DISABLED, FROZEN, DYNAMIC, ENABLED # default: DYNAMIC terrain = "DYNAMIC" # Structure system - records structure identifiers and piece data for specialized maps and utilities to render # DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads # options: DISABLED, FROZEN, DYNAMIC, ENABLED # default: DYNAMIC structures = "DYNAMIC" # Landmark system - a generic record of both player-owned waypoints and server-owned POIs, accessible via API # DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads # options: DISABLED, FROZEN, DYNAMIC, ENABLED # default: DYNAMIC landmarks = "DYNAMIC" # Logs structure discovery to the action bar. # E.g. 'Discovered Village Plains at [91, 63, -54]' # default: false discoveryMessages = false # Force-enables the following commands. # waypoints/landmarks raw | prints the raw SNBT of a landmark # default: false debugCommands = false # Ignores chunk changes that don't affect the amount of air in the chunk # Saves on performance, a little inaccurate sometimes. # default: true lazyClientUpdating = true # Ignores known landmarks when syncing landmarks to the client # A temporary fix until landmarks have some kind of revision counter # default: true forceUpdateLandmarks = true [networking] # [Server] Whether to place every player in a single share group # Disables /surveyor share and /surveyor unshare # default: true globalSharing = true # How much terrain data to send to clients # SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data # options: NONE, SOLO, GROUP, SERVER # default: GROUP terrain = "GROUP" # How much structure data to send to clients # SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data # When NONE, clients will never see structures # options: NONE, SOLO, GROUP, SERVER # default: GROUP structures = "GROUP" # Which landmarks to sync between client and server # SERVER sync server-known landmarks, GROUP sends group-known landmarks, SOLO sends player-known landmarks, NONE sends no landmarks # options: NONE, SOLO, GROUP, SERVER # default: GROUP landmarks = "GROUP" # Which waypoints (player-created landmarks) to sync between client and server # When SERVER, players can see (but not edit) all waypoints, including potentially offensive names # When GROUP, players can see (but not edit) waypoints created by players in their share group # When SOLO, player-created waypoints will be stored on the server as a backup # When NONE, waypoint data will never be synced (e.g. for privacy) # options: NONE, SOLO, GROUP, SERVER # default: GROUP waypoints = "SOLO" # [Server] How much player position data to send to clients # SERVER sends all players positions, GROUP sends just group players, SOLO sends nothing, NONE sends nothing # Players will only see the offline positions of their group members, or players who disconnected while they were online. # options: NONE, SOLO, GROUP, SERVER # default: SERVER positions = "GROUP" # [Server] Ticks per terrain region load for batch update - lower is more frequent # range: 1 - 200 # default: 20 terrainTicks = 20 # [Server] Ticks per position update - lower is more frequent # range: 1 - 200 # default: 1 positionTicks = 1 [builtins] # Which block entities to preserve data for when creating block landmarks. allowedBlockEntities = ["minecraft:banner"] # Which points of interest to automatically add block landmarks for. poiLandmarks = ["minecraft:lodestone"] # Whether to automatically add specialised nether portal POI landmarks. # Creates one landmark for each nether portal, instead of one per portal block. # default: true netherPortalLandmarks = true # Whether to automatically add player death waypoints # default: true playerDeathWaypoints = true # Allows recording terrain and waypoints from map items by sneak+using them at a cartography table. # Viable blocks configured via #surveyor:record_from_map # default: true recordFromMapItems = true # Allows recording terrain to map items by sneak+using them at a cartography table. # Viable blocks configured via #surveyor:record_to_map # options: NONE, EXPLORER, COLOR # default: EXPLORER recordToMapItems = "EXPLORER" [builtins.recordIcons] "minecraft:frame" = false "minecraft:player_off_limits" = false "minecraft:player_off_map" = false "minecraft:player" = false