110 lines
4.0 KiB
JSON
110 lines
4.0 KiB
JSON
{
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// Your Discord App ID
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"clientId": 1495471605021806763,
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// If you wish to disable Discord Rich Presence, set this to false.
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"enabled": true,
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// When enabled, the mod will log the current state being sent to Discord
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"logState": true,
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/* Set custom buttons for the Discord Rich Presences. You can only have 2 buttons, each button has a label and a URL.
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Example:
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[
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{
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"label": "Join our Discord!",
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"url": "https://discord.gg/...
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},
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...
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]
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*/
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"buttons": [
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{
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"label": "Join our Discord!",
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"url": "https://discord.gg/ChhsZuwK9a"
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}
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],
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// If set to false, it disables the build-in clientJoinEvent, which is used to tell when the player joins a world and changing Dimension.
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"enableUpdateDimensionPresence": true,
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/* Dimensions can be setup to update the Rich Presence when the player is in them.
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Due to the complex nature of modded dimensions, we've added support for different matchers here with
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support for variable replacement in the various fields.
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Note: When comparing, the full dimension identifier is used (e.g. minecraft:overworld, modid:custom_dimension) meaning if you use
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a startsWith, regex, etc, you need to handle the namespace as well.
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Helper matchers are provided for doing blanket matches on just the namespace or path.
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Supported matchers:
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- exact@<string> : Exact match
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- contains@<string> : Contains substring
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- startsWith@<string> : Starts with substring
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- endsWith@<string> : Ends with substring
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- regex@<pattern> : Matches regex pattern (Java regex syntax)
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- namespace@<string> : Matches namespace
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- path@<string> : Matches path
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Variables:
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- {{dimension.name}}: The translated dimension name (e.g. dimension.minecraft.overworld = Overworld). This is NeoForge standards, not all mods follow this, nor will all have their own lang keys added.
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- {{dimension.path}}: The dimension identifier (e.g. overworld) excluding the namespace
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- {{dimension.namespace}}: The dimension namespace (e.g. minecraft, modid)
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- {{dimension.identifier}}: The full dimension identifier (e.g. minecraft:overworld)
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- {{player.uuid}}: The player's UUID
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- {{player.name}}: The player's in-game name
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- Please let us know if there are any other variables you'd like to see added!
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*/
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"dimensionsSupport": [
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{
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"matcher": "exact@minecraft:overworld",
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"message": "{{dimension.name}}",
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"imageName": "{{dimension.name}}",
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"imageKey": "{{dimension.path}}",
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"prefixWithIn": true
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},
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{
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"matcher": "exact@minecraft:the_nether",
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"message": "{{dimension.name}}",
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"imageName": "{{dimension.name}}",
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"imageKey": "{{dimension.path}}",
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"prefixWithIn": true
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},
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{
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"matcher": "exact@minecraft:the_end",
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"message": "{{dimension.name}}",
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"imageName": "{{dimension.name}}",
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"imageKey": "{{dimension.path}}",
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"prefixWithIn": true
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}
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],
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// If set to false, it disables the build-in screenEvent, which is used to tell when we are on the main menu, or other enabled screens.
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"enableUpdateScreenPresence": true,
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/* Screens can be setup to update the Rich Presence when the player is on them. You can specify multiple screen classes for each entry.
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Each screen should have a message, imageName and imageKey.
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Example:
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[
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{
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"screenClass": [
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"net.minecraft.client.gui.screens.TitleScreen"
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],
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"message": "sdrp.mainmenu",
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"imageName": "sdrp.mainmenu",
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"imageKey": "menu"
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},
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...
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]
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This would update the Rich Presence when on the Title Screen to have the message and images specified.
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*/
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"screens": [
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{
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"screenClass": [
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"net.minecraft.client.gui.screens.TitleScreen",
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"net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen",
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"net.minecraft.client.gui.screens.worldselection.SelectWorldScreen"
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],
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"message": "sdrp.mainmenu",
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"imageName": "sdrp.mainmenu",
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"imageKey": "menu"
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}
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]
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} |